991 issues found

2

Votes
Active
Don't know if this has been suggested. How about painting weight maps for clothes like you do for bones and morphs? Could this be done in CC and this would be easier/faster then send it out to another painting program. I am new so please for give me if this is made though ignorance on my part...More
  •  2
  •  542
Submitted by bruceburnett8

2

Votes
Active
The automatic mapping to the epic skeleton with the Unreal Target Tool Preset setting in the FBX export of CC4 and IClone only works with the ActorBuild Template. But it does not work with the LOD Templates or if we remove bones with the custom setting.
This is very unexpected because the...More
  •  0
  •  549
Submitted by asset_407114

2

Votes
Active
Hello, how to export character models in fbx format in the latest CC that conform to the arkit standard naming convention?
ARkit : https://developer.apple.com/documentation/arkit/arfaceanchor/blendshapelocation...More
  •  3
  •  2309
Submitted by yb198541

2

Votes
Active
Similar to the GoZ (Zbrush) integration, it would be valuable to get the integration with 3DCoat software for similar use case. Zbrush has been acquired by Maxon and the license cannot be afforded by many. 3DCoat on the other hand is cheaper than owning Zbrush with many advanced features....More
  •  0
  •  624
Submitted by razaverse

2

Votes
Active
Hi, I have a problem with the content manager, after installing the CC4 my content manager is not initializing, I also attached a screenshot, it does not load the content manager....More
  •  5
  •  3950
Submitted by mohammadumar099099

2

Votes
Active
Fbx exporting is not working with Blender or Maya settings but working with Unity settings preset....More
  •  0
  •  502
Submitted by rameshchandra

2

Votes
Active
Hey folks.
When I perform a USD export of a character from CC4 and then open it up elsewhere in another DCC the materials do not link up despite that they are exported. I'm a Houdini user. When auditing the sublayers and scene data it is shown that the prims are authored so that materials...More
  •  3
  •  828
Submitted by tobias.steiner

2

Votes
Active
Hi, here is a suggestion of a useful feature to add to Character Creator.
Actually, there is no way to see or compare multiple characters created to other ones. I always have scale issues when I import those characters into Unreal Engine and see how disproportionate they are one from each...More
  •  0
  •  1231
Submitted by kamehasutraa

2

Votes
Active
More of a feature request than an issue but it's very time consuming to manually convert cc4 expressions into the 52 apple Blend shapes.
If y'all had a profile that we could just switch to that was compatible with them it would make CC4 more universal than it already is....More
  •  2
  •  574
Submitted by ethanperea

2

Votes
Assigned
When it's in low light environment such as cloudy or overcast, the hair colour doesn't show its true colour.
Especially blonde hair.
How to reproduce: UE5.1.1...More
  •  3
  •  874
Submitted by Hanada
1 ... 4567 8 9101112 ... 100