I started a brand new project to test this and it still doesnt work. You bring in the Metahuman head file with the textures exported from CC4 like normal, no problem there. You migrate the Metahuman from Quixel and then Assemble it. Then you hit "Apple Textures" like always, and it does absolutely...More
The jaw morph target is working fine in character creator 4, but all of the jaw morphs in unreal 5.5 are not working correctly. I have followed the plug install guide for unreal 5 and every export tip I can find but nothing is working....More
Hey there, folks! Whenever I hit Transfer Skin Weight on a t-shirt I have here, it makes CC4.54 crashes. The T-shirt isn't heavy. Tried with the option "default" and the other options as well. It loads until 10% and then freezes and then crashes....More
It would be fantastic if Character Creator 5 allowed us to add bones directly to the rig for hair and clothing. This would enable more realistic secondary animations—like swaying hair or flowing garments—without needing to export to other programs. Keeping everything within CC5 would streamline...More
When we transfer a character from Character Creator 4 (CC4) to Blender via the pipeline, the facial expression shape keys are successfully imported. However, using these shape keys can be quite challenging—primarily because there are too many of them, making it hard to find the ones we actually...More
I have uninstalled and reinstalled both CC4 and iClone several times per Reallusion without change. I typically have to force the app to close due to it not responding. When attempting to reopen the app, I get a message "Failed to load the content manager (see attached). The app tends to run...More
This was a "show stopper" for so many years already. I am not sure why you guys limit DHS to Standard Bases only! Standard bases are way too limited when it comes to character customization. No matter how well you design topology and allow to customize it CC, a strict polygon limit and armature...More
When I transfer to unreal I'm currently on unreal 5.2 I have tested 5.3 5.4 and 5.5 for the animation retargeting from cc4 to Unreal and it is very difficult is it possible if you can put the bones for unreal 4 and unreal 5 mannequin in a default setup that you can export without the cc4 twist...More
Hello, I successfully rigged my non-CC-based character using CC4 AccuRig. Both the body and facial rigs are working flawlessly. I am trying to integrate the Expression Wrinkles system, which I can use for CC4 characters, into my custom character. However, when I attempt this, I receive the...More
Hi team, before the request, I have a cheer here. Being working as freelancer for the last 20 years and at the beginig of 2024 decided to test CC4. I worked for those two decades with "main stream" software. And let me tell you I was really surprised about CC4 since the first moment... so surprised...More