Start a new project and bring load the default Kevin. Now, under Content Manager > Animation > Expression > Expression_Loop, apply any of the expressions there, such as "01_Anger_Lo". This will immediately show a warning dialog reading: "The iTalk file contains custom expressions which can...More
There's currently no easy way to remove the baked-in eyebrows from the default character skin material. This is a problem when adding custom eyebrows to a character, as it's necessary for the custom eyebrows to completely cover (hide) the baked-in brows. The only other option is to go in...More
glTF has seen wide adoption across the industry with many large companies and game engines adding import and export support in recent years: https://www.khronos.org/gltf/#gltf_ecosystem This would also be optimal for exporting the PBR textures and settings of the character, because FBX does...More
It would be super helpful if you can add export to .glb format. So that users don't need to use another app like blender to do it. It is a very important feature because .glb files can be displayed in web browsers. Thanks!...More
I think the texture path settings in CharacterCreator 4 are strange. First, I applied Neutral_F, which comes standard, to the stage. At this point, a dialog called Missing File (s) is displayed, and the texture is displayed as Missing in D: \ Reallusion \ 00Content \ Template \ Character Creator...More
My apologies, because I am indeed biased, but in my most honest and sincere opinion I believe 3D Coat is a Hidden BEAST of a 3d program that is comparable to both ZBrush and Substance Painter that I think many would find extremely useful in the 3D customization process when combined with Character...More
I would deeply appreciate being able to store my own custom export presets when exporting to FBX. Currently there are a few presets built in to CC4. This is helpful, but literally 100% of the time when I export a character to FBX, I have to make various other changes that are not stored in...More
One of the biggest irritations working with Character Creator is that you have to export the character mesh with the eyelashes attached. It's more than a little irritating to work with in Zbrush or for sculpting because you're having to deal with the eyelashes getting in the way of sculpting...More
There is a ton of potential with the Material Merge (UV) option for game dev. It can potentially save a lot of draw calls on a character. The problem is that there is no way to change what might need to be higher resolution. A good example is with hair. If I want to combine a beard, mustache...More
I find it incredibly strange that I can't assign the Digital Human Shader to non-standard avatars This was touted as one of the main benefits of CC4 allowing non-standard avatars in the forums, but it was left out of the actual development Aside from non-standard avatars, we should be able...More