858 issues found

7

Votes
Active
Start a new project and bring load the default Kevin. Now, under Content Manager > Animation > Expression > Expression_Loop, apply any of the expressions there, such as "01_Anger_Lo". This will immediately show a warning dialog reading:
"The iTalk file contains custom expressions which can...More
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Submitted by dan.goyette

7

Votes
Active
There's currently no easy way to remove the baked-in eyebrows from the default character skin material.
This is a problem when adding custom eyebrows to a character, as it's necessary for the custom eyebrows to completely cover (hide) the baked-in brows. The only other option is to go in...More
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Submitted by barca-8

7

Votes
Active
It would be super helpful if you can add export to .glb format.
So that users don't need to use another app like blender to do it. It is a very important feature because .glb files can be displayed in web browsers.
Thanks!...More
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Submitted by baris.unver

7

Votes
Active
I find it incredibly strange that I can't assign the Digital Human Shader to non-standard avatars
This was touted as one of the main benefits of CC4 allowing non-standard avatars in the forums, but it was left out of the actual development
Aside from non-standard avatars, we should be able...More
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Submitted by ender570

6

Votes
Active
I would deeply appreciate being able to store my own custom export presets when exporting to FBX. Currently there are a few presets built in to CC4. This is helpful, but literally 100% of the time when I export a character to FBX, I have to make various other changes that are not stored in...More
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Submitted by dan.goyette

6

Votes
Active
Hi, thanx for your great product - we are using Character Creator 4 intensely.
But we are severely limited for our use case since the manual creation of a new character takes so much time.
It would be immensely helpful if there would be a way to automate (random) creations of characters (we...More
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Submitted by labor-di11

6

Votes
Active
One of the biggest irritations working with Character Creator is that you have to export the character mesh with the eyelashes attached. It's more than a little irritating to work with in Zbrush or for sculpting because you're having to deal with the eyelashes getting in the way of sculpting...More
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Submitted by will2power71

6

Votes
Active
There is a ton of potential with the Material Merge (UV) option for game dev. It can potentially save a lot of draw calls on a character. The problem is that there is no way to change what might need to be higher resolution.
A good example is with hair. If I want to combine a beard, mustache...More
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Submitted by DSD_Brian

6

Votes
Active
Hi, Great job for the Transformer Support, works well now CC4. As a request, would love to see support for Genesis 8.1 characters to be imported into CC4.
Thanks
Winton...More
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Submitted by wintoons

5

Votes
Active
Hi - A a simple/'one button' direct export option for Character Creator (or iClone) to Wonder Studio.
That would be cool (and something both companies would benefit from imo)
(Maybe for CC5..? :-) )...More
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Submitted by Waterlane Studios
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