82 issues found

0

Votes
Active
*Various automatic toon joint profiles to apply to CC3+ characters
*Universally apply toon joint to any kind of character defined in the Characterization process.
*Apply physics to threshold range of particles between joints - could be spring joint so entire arm, leg, neck has a ripple/wave...More

2

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Hello, I have seen my frame-rate drop drastically in viewpoint in CC4 after recently updating. I tried reinstalling and found that when the Headshot 2.0 the frames drop but while uninstalled the frame rate was fine. I'm currently just installing headshot when i need to use it and uninstalling...More
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Submitted by ExE Production

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New
Using Transformer for CC3+, baked textures at 2048, the face is much lighter than the rest of the body....More
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Submitted by OB1Flow

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*Bug: Mesh Symmetry doesn't seem to work with HIK, or at least multi-arm/leg characters even though my mesh & UV is symmetric.
*Enhancement Request: In sculpt mode, please make the default shader set to "smooth" we already have the option to set it to smooth with wireframe, we just need to...More
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Submitted by Ascensi

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Active
While trying to sculpt Visemes and other morphs, it can be difficult to see what you've selected when using vertex mode, even sculpt mode.
Having a different camera that can be positioned inside a mouth looking out can visually show us our selection is too much and may cause flipped normals...More
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Submitted by Ascensi

1

Votes
Assigned
Steps to reproduce:
1) Make sure the Headshot Morph Slider Package is installed.
2) Load any base character (e.g., Neutral_M)....More
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Submitted by Orisen

2

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Active
Most of us usually don't sculpt with smooth with wireframe in sculpting programs, it's extremely hard to see smoothness with wireframe render mode. To see smoothness we usually see the normal sculpt mesh and examine with lighting....More
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Submitted by Ascensi

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Votes
Active
When I tested with only creating a few morphs, the speech was realistic but as it got more complex the mouth movement starts vibrating around the mouth area.
I've been observing the evolution of Visemes for years and their associated thumbnails to help identify to users what the face expression...More
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Submitted by Ascensi

2

Votes
Active
This was a "show stopper" for so many years already. I am not sure why you guys limit DHS to Standard Bases only!
Standard bases are way too limited when it comes to character customization.
No matter how well you design topology and allow to customize it CC, a strict polygon limit and armature...More
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Submitted by 4u2ges

0

Votes
Not Reproducible
Trying to age my character. when I activate the appearance editor, it fails to load textures and results in pure white texture for much of the character, glossy/plastic for parts that aren't.
My version CC4 is most up to date. Here's the video:
https://youtu.be/tPGmFyglwr0...More
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Submitted by davisjm4