Votes
0
Product:
Character Creator 4
Version:
4.02
Status:
Active
Issue 8787
Bug and Enhancement Request: Edit Mesh
*Bug: Mesh Symmetry doesn't seem to work with HIK, or at least multi-arm/leg characters even though my mesh & UV is symmetric.

*Enhancement Request: In sculpt mode, please make the default shader set to "smooth" we already have the option to set it to smooth with wireframe, we just need to see smoothness with lighting while sculpting, currently our view is obstructed with smooth with wireframe. I've already made a report here but I though I should add it to this list https://www.reallusion.com/FeedBackTracker/Issue/Please-Give-us-option-for-normal-smooth-render-state-in-Edit-Mesh-sculpt-mode-currently-it-only-gives-us-smooth-with-wireframe

*Enhancement Request: Allow Smooth Mesh by subdivision to be used in Edit Mesh mode so we know how smooth mesh with subdivision will look, it also tells the verts to position more precisely.

*Enhancement Request: Option to Render/show Bones while In Edit Mesh

*Smooth With Wireframe in scene view is a lot more clear than default in Edit Mode (maybe replace it in edit mesh mode? it probably should have a brightness slider.

*Enhancement Request: Hide mesh should also completely hide wireframe, maybe this is more easily done with the default "smooth" render mode. It would give us more clarity when sculpting changes.

*Enhancement Request: For sculpt mode, you could probably update the pull/push brush easily using Vertex soft selection parameters with automatic transform tool assigned internally pulls or retracts with forward/backward mouse movement and deselects the mesh after pulling it/mouse release. (Like Editing with morph gizmo in Viewport)

*Enhancement Request: For sculpt mode, you could probably create a Rotate brush easily with rotate assigned with soft selection and will rotate the verts in the direction of the mouse if (free Rotate) is assigned.
OS: Windows 10
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Submitted byAscensi
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