My request is a simple one; please bring back the EyesBlink expression for C4 characters. I ask because as a VRChat developer, it makes avatar creation a lot quicker. Thanks. :)...More
I had mapped all the visemes 8-7 and when i applied acculips to iclone they werent working correctly so i went back to cc4 and saw that it had changed from 8-7 to the 1-1 and they were all messed up when i loaded the saved facial profile still didnt load the 8-7 visemes as i had saved them...More
I installed CharacterCreator 4.12 yesterday (November 17th) via Reallusion Hub, but the Morph sliders, which should have been installed by default, disappeared from the Morphs tab. I only see the Morph sliders that I created myself, none of the standard sliders and Headshot's Morph sliders...More
I was following this workflow on a custom model: https://www.youtube.com/watch?v=A-4lGCu76Sw&t=261s after blender's work , im back to cc and import fbx file , and i drag the slider bar , the mesh just broken......More
Note: this AI concept must be connected directly to systems inside CC4 1. AI analyzes sketches and or photos and creates a character image reference 2. the detection of eyes, mouth, lips, nose, brows, ears and hair is further refined for HQ realism or toon (to create headshot character and...More
https://www.youtube.com/watch?v=YHD9zR8cXbw Another quest besides the question posted in the video above, is to set the position of the head in the facial profile editor. in 3DXchance you could set the head by moving the Head_bone, in CC4 you can't set the position of the head by the bones...More
It's a bit of an inconvenience with no warning. If users are in the Facial Profile Editor and have for example used edit mesh to sculpt a morph and the user wants to render it first before baking CC4 will exit the FPE and enter the render options. Suggestion: maybe if there is an unbaked morph...More
When I tested with only creating a few morphs, the speech was realistic but as it got more complex the mouth movement starts vibrating around the mouth area. I've been observing the evolution of Visemes for years and their associated thumbnails to help identify to users what the face expression...More
In character creator, I should be able to test my Acculips script to make sure the mouth corresponding correctly. Also be allowed modify each facial expression vowel in the lips editor inside of character creator. Also I should be able to use face key window to pick the right expression per...More
1. By default the body is not sent to Zbrush 2. I had to select all meshes in order to send to Zbrush and when I did it created duplicates of them 3. Cannot update morph expression with using ALL (finally did work after deleting the duplicates and making sure the body is selected)...More