185 issues found

0

Votes
Assigned
The issue described in Issue 11965 has not yet been resolved with the provided solution.
To clarify the problem, I have now recorded a video showing the playback steps, captured images that illustrate the impact, and included a few of the FBX files used in the test. These are attached for your...More
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Submitted by yoichi.nakai

0

Votes
Not Reproducible
When running the Auto Setup for 3DSMax on our exported characters, and then loading our well tested mocap data onto them - we get some bones that are oriented badly and cause these distortions. Image provided....More
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Submitted by Dani.Rosen

0

Votes
Not Reproducible
Click goz to successfully enter zbrush, then edit normally, and then click goz back to cc to update. There is no error, but the model has not changed. The model before modification is not the model modified in zbrush....More
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Submitted by BytedancePST

0

Votes
Assigned
This issue was previously reported via support ticket [Ticket ID: 260398].
We have already reviewed and followed the steps shown in the video provided in your response (https://courses.reallusion.com/home/character-creator/pipelines-and-render/unreal?v=updated-workflow-for-unreal-engine-5...More
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Submitted by yoichi.nakai

0

Votes
Closed
Issue:
In Unreal Engine 5.5, the new Import System with Interchange Plugins causes Morph Targets/Blendshapes for Character Creator (CC) characters to import incorrectly, with an offset or other inaccuracies, and sometimes they are even broken. This issue will be especially noticeable when playing...More
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Submitted by Orisen

0

Votes
Assigned
The problem I am currently having using Character Creator4, is that I started this character in CC3 using Zbrush pose link, I updated to CC4 on a different computer with out Zbrush on it, and now I am trying to realign my mesh after broken parity, I have done my best to realign the fbx assets...More
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Submitted by jadedyolk

0

Votes
Active
just wondering now that CC5 is imminent, is there any chance or have you implemented creating morphing sliders for imported creature characters, would it be possible to do so please 🙏?...More
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Submitted by Siverse

2

Votes
Active
This was a "show stopper" for so many years already. I am not sure why you guys limit DHS to Standard Bases only!
Standard bases are way too limited when it comes to character customization.
No matter how well you design topology and allow to customize it CC, a strict polygon limit and armature...More
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Submitted by 4u2ges

2

Votes
Active
When I transfer to unreal I'm currently on unreal 5.2 I have tested 5.3 5.4 and 5.5 for the animation retargeting from cc4 to Unreal and it is very difficult is it possible if you can put the bones for unreal 4 and unreal 5 mannequin in a default setup that you can export without the cc4 twist...More
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Submitted by RiZRoC

2

Votes
Active
Hello,
I successfully rigged my non-CC-based character using CC4 AccuRig. Both the body and facial rigs are working flawlessly. I am trying to integrate the Expression Wrinkles system, which I can use for CC4 characters, into my custom character. However, when I attempt this, I receive the...More
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Submitted by omerfirat
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