991 issues found

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In character creator, I should be able to test my Acculips script to make sure the mouth corresponding correctly. Also be allowed modify each facial expression vowel in the lips editor inside of character creator. Also I should be able to use face key window to pick the right expression per...More
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Submitted by megaoutput

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Votes
Not Reproducible
Steps to reproduce:
1) Create new project, do your work, save the project.
2) Modify the project without saving....More
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Bug
Submitted by dgaban

0

Votes
New
Using Transformer for CC3+, baked textures at 2048, the face is much lighter than the rest of the body....More
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Submitted by OB1Flow

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Hello,
I would like to suggest the ability to define export sets for the bones.
For instance, when exporting it would be great to have a check box to turn off bones I don't want (Maybe I want fingers, facial bones, chest bones, maybe I dont). My current desired character set does not need...More
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Submitted by Jsharpe

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Selecting any CC4 supplied actor. Then Appling African male skin and head morph template produces a watermark over actor.
Installed path:
C:\Users\Public\Documents\Reallusion\Reallusion Templates\Avatar Preset\Head Morph Skin\Human Anatomy/Male African.ccAvatarPreset...More
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Submitted by orsillo

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Active
There is a Daz plug-in that does what I'm requesting
https://www.daz3d.com/measure-metrics-for-daz-studio
It would be nice to implement this feature via update or plug-in to help give characters the measurements you wish to give them....More
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Submitted by veta_raven

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Active
The Online Manual needs to be updated. Outdated content needs to be removed. It is very confusing to new users. Sorry, I cannot provide a list of examples. I'm a new user myself and don't know everything that has changed. I know I have tried things only to find out they didn't work and...More
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Submitted by DRLarkin1776

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*Bug: Mesh Symmetry doesn't seem to work with HIK, or at least multi-arm/leg characters even though my mesh & UV is symmetric.
*Enhancement Request: In sculpt mode, please make the default shader set to "smooth" we already have the option to set it to smooth with wireframe, we just need to...More
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Submitted by Ascensi

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Votes
Released
When I am converting my character to "Game Base" it looses almost all details. This started to happen when i upgraded from 4.2x to 4.31. I noticed that there are almost no details in the new normal map that is created when converting the character to "Game Base". This happens regardless of...More
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Bug
Submitted by henkee

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When I tested with only creating a few morphs, the speech was realistic but as it got more complex the mouth movement starts vibrating around the mouth area.
I've been observing the evolution of Visemes for years and their associated thumbnails to help identify to users what the face expression...More
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Submitted by Ascensi