I would deeply appreciate being able to store my own custom export presets when exporting to FBX. Currently there are a few presets built in to CC4. This is helpful, but literally 100% of the time when I export a character to FBX, I have to make various other changes that are not stored in...More
dears , i tried to install the new character creator 4 [purchased today] but with no luck i tried to uninstall the hub and install it again the same issue with the following error ---------------------------...More
Hello, when for example dragging an image from Windows Explorer onto a diffuse map in the modifcation panel it takes about 1-2 seconds to perform this step. Meaning , when i start dragging, a small thumbnail is generated showing the image used, but doesnt move to the target in CC4. It follows...More
I am using the Keen tool to generate Skull and bring it to Character Creator v4.32. The Skull is all black and as I understand I have to pull the skin of the character. Maybe that question does not make sense. Would you please be kind enough to guide me on how to fix it?...More
I've noticed that when Expression Wrinkles is turned on, characters' faces look extra grainy/noise when I'm moving around in the viewport in CC4. It's a bit subtle, so it's hard to show extremely clearly. But here's a video where I'm toggling Expression Wrinkles. You can see how grainy it looks...More
Hello, i saw this on twitter https://x.com/reallusion/status/1717711073414115712?s=20 Please pay attention only to the first minutes where the guy is using blender....More
When sculpting hair or skin in the edit mesh section, it’s near impossible to see the changes being made to the character as the white mesh overlay covers it - it would be really handy to toggle this on and off....More
I have been trying to get a good simple pipeline (programmer that is trying to be able to create characters easily and the Zbrush Face Tools is amazingly simple and intuitive! Can this be done for the body as well. I believe that if this plugin can be extended to include the body it would...More