Hi, I am currently ising auto setup in unity to import my characters from cc4. Actually using URP version of auto setup (1.6) and my render pipeline is URP as well of course. When i click create materials everything works fin EXCEPT that the material are HDRP/Lit. This cause all the materials...More
After exporting my character as an FBX, with the goal of designing and animating within Maya using the included rig and facial expression blendshapes, there is a weird bug with the head/face part of the geometry. The local, relative positions of all the vertices and faces snap to a location...More
It was assumed by just about everyone in the forum that one of the major benefits of bringing in characters would be the ability to edit these characters in SkinGen It was very disappointing to learn this wasn't the case I think adding this feature would greatly benefit the reallusion community...More
After the new update to the latest version of iCC4 v4.6 none of the created files, up until today, won't open. The program crashes at the 'Process to Render' stage while opening. Everything worked fine before updating this morning. I already de-installed all Reallusion software and did a...More
When I install CC_Auto_Setup_for_3dsMax_2025 using the install bat file, all goes well, but I get an error when opening. I'm on Windows 11.. I do have Max installed here: D:\Program Files\Autodesk\3ds Max 2025, so it's not defaulted to C if that is a problem. I did confirm that everything...More
CC manual says: Character Creator provides Delete Face feature to delete unnecessary mesh faces for fixing or trimming models. The models include character, clothes, hair, accessories and props. So the above statement is not true for cloth and hair. "Delete Face" button is not available while...More
I have Substance Painter installed on my machine and Character Creator 4 does not seem to recognize it. Button is grayed out. I reinstalled both programs and still see the same issue....More
In Character Creator 4.22, if I export a CC Game character FBX with the Merge Materials function enabled, the resulting FBX contains blendshapes but the blendshapes are corrupted. Any associated geometry collapses when the blendshape weight is turned on (image 1). It also seems like within...More
There's currently no easy way to remove the baked-in eyebrows from the default character skin material. This is a problem when adding custom eyebrows to a character, as it's necessary for the custom eyebrows to completely cover (hide) the baked-in brows. The only other option is to go in...More