665 issues found

0

Votes
Active
Hello, I have seen my frame-rate drop drastically in viewpoint in CC4 after recently updating. I tried reinstalling and found that when the Headshot 2.0 the frames drop but while uninstalled the frame rate was fine. I'm currently just installing headshot when i need to use it and uninstalling...More
  •  2
  •  86
Submitted by ExE Production

0

Votes
Active
I installed the plugin properly and downloaded a basic Camila character. If I drag the skeletal mesh into any Map, it looks great. However, if I double-click the skeletal mesh to view it in the 'preview' screen, the skin is glowing. Is this a plugin bug? If I do the same steps on any prior...More
  •  3
  •  114
Submitted by johnnyvav

1

Votes
Active
A big problem of textures made for Rec.709 is that they look ugly when the exposure of the scene isn't set for the skin. The skin typically looks too bright in a bright scene and looses any details.
It would be cool to have HDR textures that can be used with ACEScg in Unreal....More
  •  0
  •  74
Submitted by Mikay²

0

Votes
Released
I create my character "Kevin" in character creator.
Use skingen to set to 4K
Export head mesh to metahuman...More
  •  1
  •  133
Submitted by johnsongaric1

2

Votes
Active
Don't know if this has been suggested. How about painting weight maps for clothes like you do for bones and morphs? Could this be done in CC and this would be easier/faster then send it out to another painting program. I am new so please for give me if this is made though ignorance on my part...More
  •  2
  •  111
Submitted by bruceburnett8

0

Votes
Active
When I export characters with subdivision, the morphs are not exported....More
  •  1
  •  95
Submitted by Mikay²

0

Votes
Active
The live link of iClone exports an A-pose while CC4 exports a pose where the feet are closer together. It would be great if you could standardize this so that the animations work no matter which way I take....More
  •  1
  •  100
Submitted by Mikay²

0

Votes
Active
I would like to have an editor that allows me to create corrective morphs and try them out live by moving the bones.
It would be great if I only had to do one side and the editor would create the other side automatically....More
  •  0
  •  86
Submitted by Mikay²

0

Votes
Active
As far as I understand there is only a "mirror copy" feature in the mesh editor that allows to symmetrize a character.
I would like to create corrective morphs and for this, I would like to have an actual mirror feature so that I can save the left and right side as corrective morphs....More
  •  0
  •  78
Submitted by Mikay²

0

Votes
Not a Bug
Create FaceBuilder using KeenTools and export to Character Creator v4.32 does not have the Modify tab, so I am unable to work further. In picture I added the image to show the problem...More
  •  2
  •  87
Bug
Submitted by agha.khan_940305
1 ... 12131415 16 17181920 ... 67