965 issues found

0

Votes
Released
In CC4 ( 4.02.0718.1):
-open the Talking Kevin sample project
-Render --> Render Video...More
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Submitted by paul.vanderlaan

1

Votes
Active
With the new standard blendshapes, the morph to close the eyes does not completely close them when the eyes look up (so when the eye-look-up morphs are active). This is really noticeable in closeups whenever a character that is looking up blinks, it would be great if that could be fixed.
This...More
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Submitted by tamulur

0

Votes
Not Reproducible
When i try to send a custom non standard character to zbrush it creates duplicates of some meshes
and it also splits the character in 2 sub tools
so it makes it a bit complicated to delete the duplicates and combine the subtools(that it also creates duplicates again) and send it to cc4 again...More
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Submitted by ahingel

0

Votes
Active
FAQ at the the following link says: https://kb.reallusion.com/Product/53035/Are-the-existing-plugins-be-compatible-with-iClone-8-and-Character-Creator-4
"If you own the following iClone 7 and Character Creator 3 paid plug-ins, you will get a free upgrade version to be compatible with iClone...More
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Submitted by vtoddw

0

Votes
Released
In Character creator 3 and Headshot you could control morphs by left clicking and moving mouse horizontal for scaling (?) and vertical for up/down editing of position e.t.c
In CC4 / headshot leftclicking and moving mouse vertically changes position as it should, but left clicking and moving...More
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Submitted by doubblesixx

8

Votes
Active
There's currently no easy way to remove the baked-in eyebrows from the default character skin material.
This is a problem when adding custom eyebrows to a character, as it's necessary for the custom eyebrows to completely cover (hide) the baked-in brows. The only other option is to go in...More
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Submitted by barca-8

0

Votes
Not Reproducible
I am totally new to CC4 and was looking forward to the product, but the morph sliders just sit there like a heavy ass brick. I have to type in the values and then wait about 10 to 15 seconds for any result. It is totally a work flow killer since I am not bothering to tweak other sliders since...More
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Submitted by raitan2008

0

Votes
Released
Steps to reproduce:
1. Load Neutral Base
2. Load 3D Cube prop...More
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Submitted by 4u2ges

5

Votes
Active
Breathing is fundamental in giving life to a character and because of this it should be a normal feature of iClone/CC. It is beyond me why this is not so. Currently for us to make an avatar breathe we need to create a second version with sliders set in different positions to the original. This...More
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Submitted by esemgee

0

Votes
Not Reproducible
There is a Cheek Jowl L slider, but no Cheek Jowl R slider in the Headshot Cheek category.
In a search for "Jowl" only the left slider shows up.
There should be a slider for the right jowl....More
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  •  715
Bug
Submitted by ZileAndBea
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