Bug in mesh editing: while editing and moving the eyelashes, I noticed that part of the hair also moved. The hair is a separate mesh entirely, fully skinned to the head node in this instance. This seems like a very strange bug—technically impossible, isn't it? You must have some sever issues...More
Sometimes all Face Expression disappear after converting to game character, random BUG no logic here... restart app and convert again and it may work, or not......More
If I update cc 4.33 or Ic 8.33, it is impossible to open the two software ON CC4 and Ic8.4. As I didnt cleanned the installers, I could reinstall them. Reallusion needs to dedicate more time to its members' complaints and never respond in a laconic way. Since mid-December 2023 I've been trying...More
I'm trying to project my mesh to the target mesh in CC4 but it's not working for me. After the Auto-Detection option failed (pic 1) I tried to place the points manually (pic 2), but I kept getting the error message that the points were not placed correctly. What should I do here exactly?...More
Hi there, so I have repeatedly bumped into the same issue when attaching to body from headshot. My mesh in headshot looks like I want it to, but then when it attaches to the body, the eyes go nuts and polys appear and ruin the model. I've had it many times now, and it's not there in my original...More
After following an official tutorial (https://www.youtube.com/watch?v=o2pda-px7N4&t=220s), I've come to realize that reproducing the exact same steps as seen in the linked video just refuses to provide the same results. In the Morph Slider Editor, clicking OK (even with 'auto apply to current...More
Steps to reproduce: 1) create Base character Toon Neutral F 2) Run Motion -> Facial rig -> Full face, when eyes are closed, eyelashes coming from the face....More
I start the program up. I tried to work now for 5 days. Every time i want to start, a project will be load. 1. Loading the program OK. 2. Downloading NEW materials or Clothing: THERE IS NOT ENOUGH MEMORY (see picture)...More