I only updated CC4 and it stopped working (sending files to Zbrush. I've tried removing facetool folder and file from the ZPlugins64 and uninstalled face tools from the Hub to then reinstall to reset everything but it changed nothing. I am reluctant to post here any more for bugs as I've stated...More
Hello, i have discovered when importing OBJ with or without Metallic/Roughness maps , both are not editable. Only when replacing them, export the imported obj and re-import it or deleting the maps (DEL) , then Undo with STRG+Z makes them editable. I asume this must be a bug. Please refer...More
1. Make a character through HeadShot2 2. Apply "Female Asian.ccSkinGenP..." to the character When the window pops up, you can't do anything, including clicking the close button...More
1- Program freezes or crashes moving accessory meshes (before skinning them), it's not a consistent bug but it happens often. 2- Meshes loose textures when rendering with "Render with Max Texture Resolution"...More
There is a bug happening in cc4 when exporting head mesh for metahuman it doesn't allow the "high" quality option in the drop-down selection. it says for the high option you need to bake the textures at 4k in the skin editor but no matter if you do that or even select the stock character base...More
If you import a Skeletal Mesh from, for example but not exclusively limited to Unreal Engine, and characterize it, the Skeleton will appear fine Root is at the top and everything underneath it. When you export it with a Root Motion Animation and try to apply that to the original character in...More