The program is crashing moments after start-up with no visible error message. I have attached what I think is the log file. I have updated using the RL Hub. I even removed it and reinstalled it....More
I am not able to run the application anymore. Got the latest update to 3.04 from the hub and installed it. Now when I run the app, it launch, show the splash screen and then quit. I did uninstall the app completely and re-installed via hub, but it is doing the same thing. Windows 10 has the...More
hi there, I'm having issues re-importing my meshes back from Zbrush to CC3 (via GoZ). At first I thought it was due to my sculpting changes in Zbrush but it seems it applies to quick base model tests as well. (see attached video) When I export to Zbrush and then, even without doing any big...More
Some customers are having issues with content i made and are getting failed to load errors. https://forum.reallusion.com/413660/Failed-to-load-project-file#bm413675...More
here a new sugestion, would be cool to have a option to export in separated transparence or alpha, the details layers of the texture, add a option where i can choose to when exporting a character to the engine like exporting to unreal, instead of exporting all the make up like lipstick, eyebrows...More
Hi, When exporting .FBX'es, the smoothing groups of non-native CC3 clothing is lost. If the .FBX is opened directly in Unity (not through any editing program), the smoothing groups are just fine, but when opened in 3DS Max, the smoothing is completely gone, and the smoothing groups are non...More
The teeth of the character don't move with the blendshapes when I open the character's mouth. How can I do proper lip sync in Unity with this? I exported the character from Character Creator 3 Pipeline and used the Dusk character. Also, how do I fix the eye lashes in Unity without effecting...More
OBJ created in Blender 2.79, and verified it is a valid OBJ. Following steps from http://manual.reallusion.com/Character_Creator_3/ENU/3/Default.htm#Character_Creator_3/3/06_Customizing_Morphing_Sliders/Morphing_Default_Character.htm I create OBJ morphs from an exported base.obj with key...More
---------------------------------------------------- Graphic engine used: Unreal engine 4 Character creator 3 pipeline: character set up ready to play with simplified bones all by default...More