114 issues found

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In the Skin weight Editor
* Ability to select multiple bones at once and mirror them to them to the other side
* Ability to scrub calibration animation (it's hard to see and paint around legs or arms if sitting down, you are forced to exit the editor, change the pose then enter it again. (Simple...More
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Submitted by Ascensi

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How to turn off the LOGO display, the trial experience is very poor....More
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Submitted by 1097574743

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I want part of my decal to have a "true" transparency, but I cannot get it.
First, when you apply a 32 bit graphics with alpha channel, any material in iClone/CC applies alpha channel mask automatically (Screenshot 1)
Decal system should do the same. But it does not. Even if I slide alpha...More
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Submitted by 4u2ges

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Something has changes for the worse in the latest release.
1. This is easy to replicate and this is only happening in CC. Render a face with "Optimize with Full Screen Render" and WITHOUT Super Sampling. The render would come out squeezed horizontally. AS oppose rendering with "Optimize with...More
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Submitted by 4u2ges

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Major Issue with IRAy after the latest updates yesterday.
The Eyebrows render with a weird artifact still and now after the render finishes, try hitting the save icon on top left and you will notice the PNG, JPG options are gone, its showing imaterial as the file format. Needs a fix and update...More

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Just tried installing both assets but got Error. Other free assets were successfully installed....More
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Submitted by designisdivine

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ISSUE 1:
1. I tried opening my save project but it always open the default female. I always need to go to File>Open project then replace all avatar and textures
ISSUE 2:...More

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The problem is that in VR apps we are needing to use ForwardRendering for performance, meaning important things like subsurface scattering and HDRi lighting aren't available to us.
I know baking that stuff in as color info isn't the real thing but much better than not having it at all.
Right...More
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Submitted by devcommon

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I create a character in CC3 latest using headshot and ultimate SkinGen, then go to File->Export to FBX. I choose the Unity preset.
My unity project has the latest CC3 importer plugin. The character is imported more or less fine.
However - as you can see in the attached image - there are two...More
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Submitted by bennett_027069

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1.Load any standard character in CC3
2. See the rootbone gizmo placed between feet at level with sole of feet
3. Click "Adjust bone"...More
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Submitted by doubblesixx
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