be cool if you could add cloth dynamics like in marvelous designer so as the cloth falls right, coz at the mo cloth seems to be sticking to the mesh base....More
hi , i have been trying import high heel shoes from DAZ via FBX into CC3 in their correct foot pose, but the shoes always import flat footed, which distorts the shoe, is there a fix to this please?...More
totally pissed off your character creator only does half the shit you state it does and that's if you can get it to work, the goz carrying textures imprinted onto the polys, which is a total nightmare, it exports the eyes and teeth to a position below the feet, which is of no f***ing use what...More
Here are my issues. 1. My workflow demanded that Body Mesh UV must be edited before the UVs of multiple Meshes got combined. Since CC3 is primarily not a modeling tool, its understandable that UV Editing Tool is not included....More
When using Conform > Edit Range > Element and clicking "Ctrl + Z" it turns on vertextes (still shows as "Element" in the mode panel) and selects it all. No way to undo, and need to restart the selection process. The same happens in vertex mode; all vertexes will be selected when pressing Ctrl...More
I have been using Character creator 3 pipeline it seems like a fantastic option from editing to integration however I have had many problems in relation to the structure of the skeleton game base in relation to the hands...More
1. Converting character with thin shoulders deforming a mesh underarms in the front (slide 1). I was able to rectify that by smoothing faces/sculpting (slide2). Would be nice to have it automatically done. Side Note: I cannot figure out how to enable a mirror selection in Edit Mesh mode. Is...More