bake CC3's great lighting into textures for UE VR applications using forward rendering
The problem is that in VR apps we are needing to use ForwardRendering for performance, meaning important things like subsurface scattering and HDRi lighting aren't available to us. I know baking that stuff in as color info isn't the real thing but much better than not having it at all.
Right now we are loosing A LOT of that great detail we are getting in CC3 when importing into UE because of that and what looks very realistic in CC3 just doesn't in UE.
Would you be able to fast forward this functionality so I can convince the others to stick with CC3 over the upcoming MetaHuman?