1078 issues found

0

Votes
Closed
Just tried installing both assets but got Error. Other free assets were successfully installed....More
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Submitted by designisdivine

0

Votes
Closed
ISSUE 1:
1. I tried opening my save project but it always open the default female. I always need to go to File>Open project then replace all avatar and textures
ISSUE 2:...More

0

Votes
Active
The problem is that in VR apps we are needing to use ForwardRendering for performance, meaning important things like subsurface scattering and HDRi lighting aren't available to us.
I know baking that stuff in as color info isn't the real thing but much better than not having it at all.
Right...More
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Submitted by devcommon

0

Votes
Assigned
I create a character in CC3 latest using headshot and ultimate SkinGen, then go to File->Export to FBX. I choose the Unity preset.
My unity project has the latest CC3 importer plugin. The character is imported more or less fine.
However - as you can see in the attached image - there are two...More
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Submitted by bennett_027069

0

Votes
Not Reproducible
exporting fbx for ue4 with merge uvs by type creates maps that all match except for the orm map. the diffuse and normal maps generated line up perfectly but the orm map is completely different on where the mesh islands are located. this creates terrible lighting/roughness/specular/metallic...More
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Bug
Submitted by tnoreen

0

Votes
Active
Steps:
1.Create a new UE4 project.
2.Follow the correct procedure to register the plugin in your project. (use Auto Setup 1.11 for Unreal 4.26)...More
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Submitted by tkd.yoshioka

0

Votes
Not a Bug
I have a problem with the rig when exporting to Unity. I attached a image of my issue. Left is a default CC3+ character which you can see bends quite badly when arms aim up (and down). Right is how it should be.
I can supply a sample project if needed, but it is bigger than the max file size...More
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Submitted by staron

0

Votes
Assigned
Hi there,
I just installed the trial of CC3
As soon I open the software it freeze after the UI appear....More
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Bug
Submitted by frankgoldhorse

0

Votes
Assigned
Greetings.
When creating CC3+ morphs slider from FBX file I got an issue - CC3.32 incorrectly recognize positions of ToeBase and other Toe bones ("reset" them to the default Neutral base position) and also deform toes shape (to fit this bones positions).
To fix this issue I have to use two...More
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  •  992
Submitted by Vit3D

0

Votes
Active
1. Right eye's texture is same as left eye's , can you provide a function to merge slots with the same texture into one? Eye occlusion has the same problem.
2.I strongly request that you can permanently hide or remove characters. I just want to export multiple clothing parts,
but every time...More
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Submitted by 1552249360