384 issues found

0

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Using Transformer, imported Daz Genesis 3 will have pop-out with eyes when panned hard L-R.
Thought is that you could move the eyeballs back with the Eyeball Forward-Back Morph in CC3 once transformed.
However, possible that pivot point is incorrect, leading to the pop -out?...More
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Submitted by TonyDPrime

0

Votes
Not a Bug
export from lod has missplaced texture maps in blender.on just about every export. I just export as instructed in the videos....More
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Submitted by danielswright2311_182877

2

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Active
Of course, the conversion works well via LOD.
Even the smaller avatars can be used in Iclone for mass sceneries.
Conversion of the fbx with 3dx7 and conversion to non-standard also works without problems. In order for CC3 avatars to automatically assign the bones as a non-standard species...More
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Submitted by Postfrosch

0

Votes
Not a Bug
The exported CC3.02 character feets are misplaced, after import to UE 4.20.3.
Example: See attached image TaskForce_C
General: To setup CC3 imports in UE, basically set retargeting options inside the Skeleton Tree for the following bones, per...More
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Submitted by unit23

0

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Requesting Cookie and Candy/Gumdrop base series of characters to be available for CC3 transformer.
https://www.daz3d.com/gumdrops-candy-the-base
https://www.daz3d.com/llfcookie...More
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Submitted by TonyDPrime

4

Votes
Active
UE4 and CC3
Well This is a solution for the retarget in unreal engine 4 and CC3
It is a video made by a user who saw my request...More
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Submitted by jonathanlight

1

Votes
Active
Try to export head from CrazyTalk to Character Creator, it keeps giving error about having to have CC version 1.3 or above, I have 3.02.
Alternatively, tried to export as RLHead and import in CC 3.02 and get error about please use CC1 Baseline character, I tried to do that but the CC1 baseline...More
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Submitted by eleven.1

40

Votes
Active
It would be very useful for game developing to be able to export expressions such as Smile, Fear and so on into FBX format as additional blendshapes....More
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Submitted by Alexxander

0

Votes
Released
Have come across that Daz G2F/G2M imports into CC3 via Transformer without texture channel 'Eye Reflection', which is the equivalent of 'Eye Moisture' texture channel for G3F and G8F.
Please add this to the custom eye material channels for imports from G2F/G2M....More
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Submitted by TonyDPrime

0

Votes
Active
Here are my issues.
1. My workflow demanded that Body Mesh UV must be edited before the UVs of multiple Meshes got combined.
Since CC3 is primarily not a modeling tool, its understandable that UV Editing Tool is not included....More