CC3 does not currently support the creation of true Daz-like geografts. In Daz Studio, as in Character Creator, the topology of a character's mesh cannot be changed (i.e., vertices cannot be added or removed). To get around this limitation, Daz allows users to hide portions of a mesh and then...More
I hope you are planning to expand the current selection of figures, to support also toon/anime/manga style characters. Ideally, something like Vroid. The idea is that we can create humanoid characters that are resembling characters you may find in an anime or manga; or with the look of modern...More
I'm a noob and have been watching videos and have found a couple of issues. 1. The wiki page referred to in: https://www.youtube.com/watch?v=nsE5qJP2xAI&utm_source=English_Character+Creator_300_2_trial&utm_medium=email&utm_campaign=followup&utm_term=https%253a%252f%252fwww.youtube.com%252fwatch...More
I was trying to export one character as a merged uv mesh with instalod it goes everytime till 75% it "eats" all the memory of my pc and crashes i also tried without the spring hair. still the same...More
When GoZ'ing the character to Zbrush, it would be nice to have the Mat IDs as separate polygroups to easily edit spesific parts of the body, or save normal map information without overlapping the maps....More
When you need to replace a morph in the Face setup in 3Dxchange. Ex fix the blink. It would be good if you can export the morph from CC3 directly and load it into 3Dxchange. Currently when you try do this, 3Dxchange tell you that the vertex count is wrong....More
How can we import hair as an obj now? i tried also as an fbx but says that its missing the root bone. i dont know how to fix this? any suggestion? please help. thank you...More