All my characters that use a bump map VS a normal map end up having this issue when I attempt to convert to a CC3+ character. Please see this thread https://forum.reallusion.com/452225/Normal-map-issues-after-converting-to-CC3-...More
There seems to be a new problem exporting OBJ meshes to Blender. I am trying to find a work-around for the unresolved mess with FBX exports, so I thought I could export OBJ figure meshes and rig them in Blender with Rigify, but this fails at the stage where I attempt to parent the mesh to the...More
At different distances between the character and camera, the texture gets messed up. Don't know if its the mipmaps or the Shader. Happens when loading the default scene, some times reloading the same scene clears the issues up or changing the viewport texture size in preference(though changing...More
After starting the program, the "defaultScene" only appears briefly, then the program disappears in the task bar. It cannot be opened. I uninstalled and reinstalled it. Nothing changes. Installation and deinstallation via the HUB...More
I never used to have this problem, but lately, when I try to import my characters from daz3d, CC3 loads a previous character that I had imported, with the clothes, and then overlays the new character clothes on top, and the tongue sticks out of chin. I cannot seem to figure out the issue....More
I reported this problem already in issue 6780, but the ticket was simply closed ... Here is another example that shows the problem of too-bright skin in ue4. Here, I experimented with a cavity map as blend map that is transferred correctly while the rest of the face is too bright. The torso...More