583 issues found

1

Votes
Not Reproducible
There seems to be a new problem exporting OBJ meshes to Blender. I am trying to find a work-around for the unresolved mess with FBX exports, so I thought I could export OBJ figure meshes and rig them in Blender with Rigify, but this fails at the stage where I attempt to parent the mesh to the...More
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  •  787
Submitted by hkhaneveer

0

Votes
Closed
At different distances between the character and camera, the texture gets messed up. Don't know if its the mipmaps or the Shader. Happens when loading the default scene, some times reloading the same scene clears the issues up or changing the viewport texture size in preference(though changing...More
  •  5
  •  742
Submitted by RowdyWabbid

1

Votes
Assigned
Steps:
Update 3.2 trial to 3.3
Observe: Splash screen with "please wait..."...More
  •  2
  •  653
Bug
Submitted by duncan828

0

Votes
Not a Bug
1. Make a new project
2. Select the body, in the modify tab click "Edit Mesh"
3. Select "Face" edit mode...More
  •  4
  •  1277
Submitted by c68

3

Votes
Not Reproducible
After starting the program, the "defaultScene" only appears briefly, then the program disappears in the task bar. It cannot be opened. I uninstalled and reinstalled it. Nothing changes. Installation and deinstallation via the HUB...More
  •  5
  •  690
Submitted by Kinskydeluxe

0

Votes
Not Reproducible
I never used to have this problem, but lately, when I try to import my characters from daz3d, CC3 loads a previous character that I had imported, with the clothes, and then overlays the new character clothes on top, and the tongue sticks out of chin.
I cannot seem to figure out the issue....More
  •  1
  •  573
Submitted by jeremylwande

0

Votes
Not Reproducible
Please see this thread
https://forum.reallusion.com/451275/Content-getting-deleted-When-attempting-to-replace-existing-content...More
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  •  554
Submitted by Dorothy Jean

0

Votes
Released
When I transfer models from DAZ to Character Creator, I always get seams. There seems to be a problem with the creation of the normal maps....More
  •  1
  •  979
Submitted by Mikay²

0

Votes
Not Reproducible
I reported this problem already in issue 6780, but the ticket was simply closed ...
Here is another example that shows the problem of too-bright skin in ue4.
Here, I experimented with a cavity map as blend map that is transferred correctly while the rest of the face is too bright. The torso...More
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  •  981
Submitted by Mikay²

0

Votes
Closed
I can't really give you steps to reproduce since every time I use Pro mode in Headshot I get this problem. Even when my client and I use the same images his works fine while mine always gives me black, demonic eyes.
My steps: Load CC3, go to HeadShot tab, select an image I was mailed or that...More
  •  4
  •  1011
Submitted by mybadstudios
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