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Product:
Character Creator 3
Version:
3.04
Status:
Active
Issue 5852
Add Mat IDs as polygroups in Zbrush
When GoZ'ing the character to Zbrush, it would be nice to have the Mat IDs as separate polygroups to easily edit spesific parts of the body, or save normal map information without overlapping the maps.
OS: Windows 10
0
1091
Suggestion
Pipeline (Export/Import)
Pipeline Extension
Submitted by
Attensi AS
2019/03/21 07:48:21
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