391 issues found

3

Votes
Assigned
There's a whole category of Daz Genesis based characters that Transformer screws up the neck vertices on when remapping for the CC3 one. Because by carefully applying some custom morphs you *can* get the necks to look pretty reasonable, it's clear that this remapping is just done incorrect...More
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Submitted by Kelleytoons

0

Votes
Closed
It used to be Transformer would correctly locate the bump/normal/shininess/metallic maps for skin but it no longer works that way. I can't get ANY avatar to correctly load in the skin maps anymore....More
  •  12
  •  3535
Submitted by Kelleytoons

0

Votes
Active
When exporting 'custom' motion with an FBX (Clothed Character) file in CC3, the file select window only allows me to add a single motion file at the time. The exporter supports multiple motion files, so I would like to add them all at once!...More
  •  0
  •  823
Submitted by DialogueTrainer

2

Votes
Assigned
The game base model has some really ugly looking seams at the UV borders. This is caused by the exported normal maps. If you switch them off the diffuse looks fine. This is particularly noticeable around the arms. This occurs with any model converted to "game base" even custom sculpts.
Please...More
  •  2
  •  961
Submitted by SecretAnorak

0

Votes
Released
hi there,
I'm having issues re-importing my meshes back from Zbrush to CC3 (via GoZ). At first I thought it was due to my sculpting changes in Zbrush but it seems it applies to quick base model tests as well. (see attached video)
When I export to Zbrush and then, even without doing any big...More
  •  3
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Submitted by versteeg.ac

0

Votes
Closed
Im still having this same issue i tried what was suggested but it didnt work, won't let me reply to original post. https://www.reallusion.com/FeedBackTracker/Issue/Daz3D-hair-imports...More
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Submitted by edorseey03

0

Votes
Released
To reproduce:
1) Export a G8F character with hair from Daz.
2) In CC3, open the Transformer tool and choose the file exported in step 1....More
  •  1
  •  1425
Submitted by Hookflash

1

Votes
Active
It would totally awesome if you could add the ability to open CC with some basic options such as
CharacterCreator.exe --import-fbx=avatar.fbx --import-fbxkey=avatar.fbxkey
It would make life easier for content developers and could be integrated into externals 3D creations apps/addons such...More
  •  0
  •  1192
Submitted by DigiKrafting.Studio

1

Votes
Assigned
I imported an OBJ file and Transfered the skin weights and I can not save it to my custom content.
The clothing layer is selected...More
  •  7
  •  2618
Submitted by jackimn_2008

0

Votes
Assigned
The head pivot of the Game Base-characters is rotated and slightly tilted, making it difficult to use transform-scripts in Unity....More
  •  1
  •  930
Submitted by Attensi AS
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