1074 issues found

0

Votes
Not Reproducible
Specifically, characters that have custom morphs embedded in them. I "could" go into morph editor delete these custom morphs, and then it will convert, but I think the conversion should just remove the morphs automatically before it converts. It's a bunch of extra steps to do this. Also when...More
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Bug
Submitted by davidmaximo

0

Votes
Closed
Steps taken:
1. Upgraded to CC3.4 from a clean install of CC3.3
2. Opened CC3.4...More
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  •  763
Submitted by Europafilms

0

Votes
Fix In Review
The link to Auto Setup 1.2 downloads the 1.11 setup exe
Someone apparently copy pasted the old entry without changing out the link.
I recorded the issue in this quick video:...More
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Submitted by langer_336542

0

Votes
Released
I have reproduced this 3 times. When Smart Gallery is installed, CC3 starts up, loads splash screen, loads default project, then freezes with a transparent screen of white over the application's main window.
Twice I let CC3 with Smart Gallery installed 'load for almost 2 hours, thinking that...More
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Submitted by mateyuzo

0

Votes
Closed
Just tried installing both assets but got Error. Other free assets were successfully installed....More
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Submitted by designisdivine

0

Votes
Closed
ISSUE 1:
1. I tried opening my save project but it always open the default female. I always need to go to File>Open project then replace all avatar and textures
ISSUE 2:...More

0

Votes
Active
The problem is that in VR apps we are needing to use ForwardRendering for performance, meaning important things like subsurface scattering and HDRi lighting aren't available to us.
I know baking that stuff in as color info isn't the real thing but much better than not having it at all.
Right...More
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Submitted by devcommon

2

Votes
Active
Hello,
I'm having some issues with the uvw for a character when exporting it with "instaLOD" and "merge materials" selected.
some uvws are very big and others are very small. for example, the head is to small and the nails and tongue are way to big in a uvw texture....More
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Submitted by objectnull

1

Votes
Assigned
When AutoSetupForUnity runs, it replaces the first line of scripting defines in the Unity player settings, instead of appending new defines. Of course this causes all kinds of compilation errors and other disasters as it deletes essential defines used by other assets and scripts. Please do...More
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Submitted by bennett_027069

1

Votes
Active
If I export a character to Unity using the plugin, selecting 'current pose' in the export dialogue, it names this pose to 'AvatarCurrentMotion' in the FBX. The problem is that unity applies the default pose for a character as the first one in alphabetical order, so the T-pose ('0_T-Pose') is...More
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Submitted by bennett_027069