1073 issues found

1

Votes
Active
Steps:
1. Place smart hair components on default avatar.
2. Make sure to include a smart hair brow piece....More
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  •  511
Submitted by tantrum

1

Votes
Not Reproducible
When using "RL_Standard" as a parent to the material of clothing from the Playset-UN task Force it produces strange see through results.
The hair shader also does the same....More
  •  5
  •  1042
Submitted by philiptwaddle

0

Votes
Released
If Smart Gallery is installed, CC3 crashes on startup and gives the attached error message. I tried reinstalling CC3 to different drives, but nothing helps. I've also scanned my memory for errors, but all seems good on my end....More
  •  4
  •  765
Submitted by staron

5

Votes
Active
AfroAmerican/Jewish/PoC hair and skin color are really challenging in Character Creator. Several of us would like to see dark skin tones, curly hair, and even braids. Paying EXTRA for these things are not acceptable. We should have access to these things in the base package.
You can see this...More
  •  0
  •  550
Submitted by ToonaciousD

1

Votes
Active
https://time-travel-rephotography.github.io/
Software must make use of the latest technological advances. CC3 and Headshot plugin must leave the hundreds of buttons and sliders for nit picking, rather improving upon a "less than 7 user mouse clicks" solution to arrive at an amazing (minimum...More
  •  1
  •  551
Submitted by tim.bradbury

0

Votes
Not a Bug
Every single time when I export my cc3 character in Unreal using the Auto setup tool and choosing the HQ shadier, my character still don't look as good like it is in Character creator.
I followed this link with documentation to see will it help but nope it is still the same.
https://manual...More
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  •  1246
Submitted by dontaarcher

0

Votes
Assigned
Steps to reproduce the problem:
1. Open a project and apply Headshot to the default avatar
2. In the modify tab, select a morph for the head...More
  •  0
  •  472
Submitted by GoldSliverGames

1

Votes
Active
Is there a way when exporting to epic ue4 or blender select which morph targets to export? When i exported a character into unreal engine, there is alot of morph targets which i believe are eye level stuff like tear duct, etc.. half of the morphs seem like for eyes, things i will not need....More
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  •  626
Submitted by harrism76

1

Votes
Active
It would be very convenient and a huge improvement, if the morphs that get transferred on the clothing would be editable to improve the quality and be able to edit them to fit better....More
  •  0
  •  547
Submitted by mastajappa

1

Votes
Active
Hi this is a minor thing but still worth the mention. When I work on custom assets in CC3 and want to Smooth the mesh by subdivision it automatically starts with Tessellation. This takes a serious amount of computing time on more complex meshes and usually you want to use the Subdivision option...More
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  •  1188
Submitted by mastajappa