Option to scale uvw for each body part before exporting with "merge material"
I'm having some issues with the uvw for a character when exporting it with "instaLOD" and "merge materials" selected. some uvws are very big and others are very small. for example, the head is to small and the nails and tongue are way to big in a uvw texture. i attached a file so it is visible.
There is now not option to change the uvw scale for each object.
i would like to see some sort of options where you can set a uvw scale for each part of the body. that for example the head can use more uvw space so that the quality becomes better of that part.
what a option could be is adding a texture size for each object in the list. - head = 2048 - nails = 128 and the merge material output can use that factor to set a correct scale for each object in the uvw texture