Cannot export a character as an fbx from character creator 3. I have imported multiple objs as accessories, some of which I've transferred skin weights (tight clothing, shoes etc), others which I have kept as accesories (props, helmet etc), the latter of which I have changed the joint to attach...More
It would be great in the mesh editor, to be able to delete faces of clothing mesh. This way you could delete external pockets and straps. I purchased the Hansa jumpsuit from the marketplace. It has straps and a pocket on the shoulders and arm section that I was able to detach, but not delete...More
Hello, It is not a software problem, it is just a request. I am a dentist, orthodontist and have degree of Associate Professorship on this field. My main study area 3D diagnosis and treatment planning of teeth, jaws and face. That is reason of to but Reallusion softwares. I work with colourful...More
It seems simple but I just want to be able check the height of a character I am creating. I am making like 10 characters and I would love to to able to check the height o know wich is taller or charter. Just have like ruler on the side so we can check the overal height and the height of the...More
So am i doing something wrong or is it impossible to goz a zbrush model back to cc3 with the current pose that i made in cc3 in the first place? when i try to goz back there is only "Apose" and "TPose" ..? Current pose is not there annymore and the model is twisted and broken nomather wich...More
1. I export a model from CC3 to ZBrush (2021) using the GoZ button. 2. I do some basic modifications on ZBrush using the move tool. 3. When I press all on Zbrush the body model in CC3 didn't import well...More
Game base generates UVs that are ok (in that the UVs shell distribution/scale makes a lot more sense than a basic instaLOD export without game base) but the actual texture that gets transferred is very low quality. I've attached a comparison using a 2048 texture along with the face baked out...More