1073 issues found

0

Votes
Closed
After installing the update, I opened my current CC3+ characater (African Male) to try out the beard update.
1. open african male character
2. Add one of the free beards...More
  •  3
  •  1164
Bug
Submitted by mrjessecunningham

4

Votes
Active
If it's not a huge amount of work, I think this would be very useful for non-3d modellers among your customers. Using simplified 3D modelling tools withing Unity, I spend a lot of time cutting out under layers of cloth meshes to prevent poke through when models are animated in games. Sometimes...More
  •  1
  •  1302
Submitted by daithi

0

Votes
Active
Hi,
I played around a lot with the IClone->Unreal LiveLink. I use it mainly to bring my characters to the engine. My steps are: CharacterCreator->IClone->UnrealLiveLink. The problem i stumbled over is, that the imported characters have sooo many materials that the Draw calls are insane. My...More
  •  1
  •  603
Submitted by tobi.cornreborn

0

Votes
Released
I have attached a Morph Target OBJ and key zip file created from a real body scan so you can recreate the issue. Our pipeline worked fine with the previous CC3.3+ nude base female. When creating a morph slider using the NEW CC3.4 base nude female it appears that the SW is not properly scaling...More
  •  4
  •  563
Submitted by john_211661

0

Votes
Not a Bug
the hair does not transfer the same if you play with the material in cc3 even if you bake it they are much beter if you use a preset color though.
and why do most of the hairs have no physics preset ? and why does that not transfer over as before...More
  •  1
  •  1090
Submitted by lowejohn7

0

Votes
Active
I'm wondering if there is a way to bring the MetaHumans into CC3. At this time there is a just a sample of what's coming. They look great but if they can be used in a CC3 -> iClone 7 -> Unreal Engine pipeline, that would be great. If this does not work, is there a way to animate them using...More
  •  0
  •  586
Submitted by Dan Miller

1

Votes
Active
When I export the 3d model and various animations in "custom" from Character Creator to Unity 3D, it does not export with the frames corresponding to each animation, but it takes the frames of the longest animation and leaves them all of that length, it does not if it is a Bug, but clearly...More
  •  0
  •  578
Submitted by dasv90

0

Votes
Closed
I've never been able to use this software since purchasing it, but haven't had time to submit a ticket until now. In previous versions, the program would crash to desktop within a few minutes of working on a new project, but since updating to 3.4 the program simply freezes when it opens. I...More
  •  1
  •  1304
Bug
Submitted by davidlhilliard

0

Votes
Closed
It's off by default and for some people it does not even exist in the registry.
Please fix it, or give an update with .reg file (I can post the file, but registry is sensitive. It should come from you).
More info is at the forum: https://forum.reallusion.com/FindPost478912.aspx...More
  •  4
  •  477
Bug
Submitted by 4u2ges

1

Votes
Not Reproducible
Morph sliders suddenly disappeared when I was starting a new project in Character Creator 3.3 . In order to solve the problem, I did upgrade to the new version (3.4). How ever, the problem persists.
-OS: Windows 10 Pro for Workstation (64 bits)
-Processor: i7-6700...More
  •  5
  •  1732
Bug
Submitted by mauricio444