I think it would be awesome to be able to increase the default polycount for the character. For example, when I import characters in UE4, the close-up body seems a bit blocky due to the lack of polygons, although they look great in CC3 due to the subdivision function, but the exported characters...More
Just yesterday morning I saved several models made in CC3 and today morning I am not able to open them (neither the ones from yesterday nor the ones from months ago; CC3 does not let me open any file). When I try to open a file, the loading screen appears with the typical "please wait" but...More
CC3 freezes when I try to first click anywhere on the app once started, can't use it. It's probably a .ini or a preference file bug, I'll search on my own but if you have a direct solution I'd love to have it Thx...More
Import a standard CC character into unity. Setup the character with humanoid type rig. Create avatar from this model. Import a CC+ character into unity. Setup the character with humanoid type rig. Use avatar previously generated with former CC character. CC+ Character will be distorted and...More
Hello, Would it be possible to add more spring bones options to the avatars? I'm suggesting for abdomen (belly) and glutes (butt) movements, in addition to the Spine01 (breasts springs). Make like maybe an updated avatar release for this, like you all normally do when you are adding a new...More
CC3 is crashing when I try to export a simple nude man (I need the manikin in blender). Steps to reproduce: 1. Open a brand new project with default manikin...More