130 issues found

3

Votes
Not Reproducible
After starting the program, the "defaultScene" only appears briefly, then the program disappears in the task bar. It cannot be opened. I uninstalled and reinstalled it. Nothing changes. Installation and deinstallation via the HUB...More
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Submitted by Kinskydeluxe

3

Votes
Active
With this idea I'd like to fully revolutionize cartoon character building by having a Photobooth Plugin for CC3/4
I see the plugin fully automating/capturing all necessary parts instantly for 360 Characters
*Captures from Cartoon Shaded Characters...More

3

Votes
Active
I have been using Character creator 3 pipeline
it seems like a fantastic option from editing to integration
however I have had many problems in relation to the structure of the skeleton game base in relation to the hands...More

2

Votes
Active
Dear RI,
We are working on a special project and we need to create more than 100.000 unique random character faces. It seems CC3 can not programmatically create random characters and this has to be done manually. We really be happy if you can add such a feature to CC. We just need to connect...More
  •  1
  •  446
Submitted by ahmet.usta

2

Votes
Active
I severely messed up my tongue on a model months ago, and after contacting support there's absolutely no way to fix it without going in and messing with the mesh myself. I had been editing the facial vertexes and while selecting them to be moved, I didn't realize it was also selecting the tongue...More

2

Votes
Assigned
Hello, I would like to raise something I think is unusual.
It comes from the following pipeline : Iclone with the curve editor → Character creator pipeline extension → Unreal Engine 4.23.
Observation: rotation from root motion are missing in unreal engine root bone animation tracks....More
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Submitted by zdB

2

Votes
Active
hi just hoping that you could implement a more flexible morph import for CC3, that would allow for alien type characters to be imported as morphs, as such that would allow for the bones to accommodate the characters original leg form, for the way it is now the character imports with a heavy...More

2

Votes
Active
My only 3D software is Poser. The characters I only use are all Poser native figures as Ichiro, LaRoo, Roxie and Ryan.
This figures are not compatible with Victoria and Michael 4 which are just the only two Poser figures supported by CC3. Thus the software and gaming laptop purchased to run...More
  •  1
  •  985
Submitted by rpmasterone

2

Votes
Active
Of course, the conversion works well via LOD.
Even the smaller avatars can be used in Iclone for mass sceneries.
Conversion of the fbx with 3dx7 and conversion to non-standard also works without problems. In order for CC3 avatars to automatically assign the bones as a non-standard species...More
  •  0
  •  912
Submitted by Postfrosch

2

Votes
Active
Please add the option of spring efffects in CC 3 for DAZ characters....More
  •  0
  •  924
Submitted by Isazforms
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