1. Create character base in CC3 then select GoZ to Zbrush. 2. Edit base mesh using Subdivide; Move; various brushes. 3. Delete lower subdivision levels. 4. Select "All" GoZ option in Zbrush (it moves basemesh back to CC3.) 5. In CC3 pop up action template only gives option to "Create Cloth" update to mesh. 6. Clicking on "Update" creates a white base mesh while keeping the original basemesh, along with all other subtools/textures. It is not updating original character in CC3.
Attached are screenshots starting with step 4. I have already tried clearing GoZ cache in Zbrush but issue still reoccurs. Please advise on how to correct this issue.