583 issues found

0

Votes
Assigned
Steps to reproduce:
Any avatar is good for the test. I reproduced the issue after I reset the avatar to Neutral base.
- open Modify -> Morphs tab...More
  •  0
  •  458
Submitted by midix

0

Votes
Not a Bug
Steps to reproduce:
- run "Modify -> Edit facial" command
- open Modify tab...More
  •  1
  •  400
Bug
Submitted by midix

0

Votes
Not Reproducible
When I use 'polygon reduction-object' ,the model shows some fracture surfaces.
Before I did it,I checked origin model ,it is OK, no fracture surface.
How can I fix it?...More
  •  1
  •  475
Submitted by dluo

0

Votes
Not a Bug
1. Export default character as FBX.
2. Import into Blender with "automatic bone orientation".
Result, the base armature has bones poking in wrong directions...More
  •  1
  •  499
Bug
Submitted by path.to.the.future

0

Votes
Closed
1. Export default character as FBX in T pose and A pose.
2. Import into Blender, both poses are the same.
Come on, fix this simple issue please....More
  •  3
  •  1359
Bug
Submitted by path.to.the.future

0

Votes
Released
This is closely relate to https://www.reallusion.com/FeedBackTracker/Issue/Texture-size-is-getting-reset-at-FBX-export
This time if I Export an Avatar from CC as an iAvatar and specify low res texture (like 256), all cloth, accessories and hair assumes that resolution for the avatar in CC...More
  •  0
  •  488
Submitted by 4u2ges

0

Votes
Released
I'm using CC3 3.41 Pipeline
When I attach 2 custom props to a character and use the Omniverse Exporter, then Character Creator crashes at 35% progress to the desktop. If only ONE attachment is used, the export works fine...
This happens with most of my custom created props....More
  •  1
  •  1747
Submitted by c68

0

Votes
Released
Major Issue with IRAy after the latest updates yesterday.
The Eyebrows render with a weird artifact still and now after the render finishes, try hitting the save icon on top left and you will notice the PNG, JPG options are gone, its showing imaterial as the file format. Needs a fix and update...More

0

Votes
Assigned
If you apply Motion+, which has custom face expression to a character, you cannot restore default expression anymore.
You CAN restore the default pose but not the expression. Default Key button on Face Key applet does not work. Expression from Motion+ seems to be baked as default.
(Same thing...More
  •  0
  •  471
Submitted by 4u2ges

0

Votes
Closed
Steps to reproduce:
- start a new CC3.4 project
- add CC3+_Neutral_M.ccAvatar to the scene to replace the default female...More
  •  2
  •  498
Submitted by midix
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