Hello, Before the update we could export the Hair FBX into blender and adjust the weight maps using blenders editor and they would come back over when importing back into CC3. After the update, this is no longer possible. The weight maps changes back over to default after importing back...More
In CC3 v3.4 when I export FBX clothed character for Unreal (or Unity) and choose to Include Motion --> Custom, there is no option to add additional motions....More
After applying the Hotfix, I could install the new Hair content in the Smart Gallery. However when I'm trying to access the same content in the Content Manager, CC hangs. The same applies to iClone for which I will create a separate entry. My suspicion is that the SG database is corrupted...More
Using CC with Headshot and SmartGallery plugins. Also have iClone. Downloaded updates through the Reallusion Hub. First tried to open and modify hair on existing project files - characters that had been created with the headshot plugin. New hair shows in "Contents." Was initially able to...More
Importing Daz G8 character through Transformer leads to issue with eyelash not fitting properly, as it merely places a CC3 base lash in an approximated position. Recommendation - allow the shape of the lash to morph though automatically so that it properly fits the actual G8 eyelid-shape transferred...More
This concerns morph sliders with a range from -100 to 100. When the value is set at 100, a reset results in the value going to -100. Resetting again restores the value to 0. Steps:...More