The export always freezes at 72% and the app quits after clicking on it. (it worked well few days ago but I updated CC3 in the meantime) Freezes regardless of the project. Even with a new blank project (underwear female with no alterations) + Tried on two different PCs .. same result...More
Hi there when ever I try to export the character to Unreal with (Merge beard and brows into one object) option, I face the issue program crash and closed....More
Hello, I came across a problem today after I finally got around to testing out the Live Face Link with CC3 characters, and I noticed that one of the characters I made in CC3 using the Smart-Beard wouldn't animate the beard/moustache. I checked all the settings in CC3, and even reapplied the...More
Same as Issue 7878 which has been closed as 'Not Reproducible'. Jaw blendshapes are not working as they should in CC3+ character using the Unity export preset: A25_Jaw_Open...More
ExPlus is almost useless to those of us working in game development if these ARKit blendshapes are stripped out of any character that's been converted to GameBase. I know the lack of polys will make the expressions less subtle but stripping them out completely is a huge mistake. We could really...More
The new blendshapes added from ExPlus are fantastic. But sadly there is a major problem when using them when exported to other software such as Blender or Unity. Those blendshapes are not working as they should in an export: A25_Jaw_Open...More
hi there when ever i try to export the character with (Marge beard and browns into one object) option. i face the issue program crash and close....More
Hi this is a minor thing but still worth the mention. When I work on custom assets in CC3 and want to Smooth the mesh by subdivision it automatically starts with Tessellation. This takes a serious amount of computing time on more complex meshes and usually you want to use the Subdivision option...More