Goz wont send Subdivided Character with all materials back to CC3 as cloth
1. From CC3 using Goz, 2.duplicate character, select duplicate 3.subdivide 4.delete lower subdivision 5.Goz back to CC3 as cloth Problem: merges all materials into one.
If I export from zbrush as FBX then import into CC3 as an accessory, all the material groups are there although all the material names are missing but for some reason it works this way and not for Goz.
@Lianchiu Zbrush does support multi materials and can be retained exported FBX and obj. Zbrush ---->zplugin ---->FBX import/Export ---->Options ---->Export Polygroups As Mats
zplugin ---->Multi Map Exporter ---->Export Options ---->Mesh Export----> choose grp Goz for Character Creator is the problem, there is no reason not to support meshes with multi-UVs/materials because they can be imported with FBX Key alternate method for cloth creation.
Do you mean the cloth Material are Merge or also the Character?
if only Cloth be merge only > it's expect result > Because Zbrush doesn't support multi Material so Cloth (Accessory )one mesh one material.
You are going to edit a submitted issue. This issue will be changed to private draft mode until you click submit again. Are you sure?