Character from mixamo ( with shape keys and added eye bones too) but also CC character crash 3dxchange I had to unistall and reinstal the program to make it work again But it happen again after sometime and couldnt complete the process to convert a character into a non standard...More
This works well before but after upgraded to 7.21 the 3DXchange no longer detecting my G3F head only model as G3F character and mapping it's bones, expression, etc. To reproduce this issue: 1. Open DAZ....More
the program locks up on reset scale then crashes if I un check that then it will crash a little later this problem is new I have exported several models to unity already on feather testing I find that its only happing to 1 character (who has been exported before) I just adjusted the body...More
I'm trying to import an fbx and convert it to non-human. after pressing the "convet to non-human" button i'm using the export dialog to export to i-clone. I get this message: Export failed. Please check your access right to the folder and the disk space....More
I have a solid hair prop with spring bones to simulate bounces. The model is made on Blender, and when I try to import in 3DXChange it acts in a weird way: some vertices get pulled to center. Notes: 1) the model behaves correctly if imported without bones...More
Morphs that are exported from 3DXchange from a character's Face Setup>Expression Editor list don't have the same exact orientation as the figure, if you load a morph into Morph Creator, you will notice it will shift location slightly, but the bones stay in place. Because of the difference,...More
Error message "inport file error" when importing .fbx from DAZ 4.12 A new error, it worked previously. For G3 and G8 Figures even without iClone face key....More
[1] Iclone morphs applied to Genesis8 base head and exported [ see image for settings used ] Drag fbx from Daz[ 4.12.06] into 3Dxchange [ 7.61.3619 ] Imported figure seems ok except eyelashes are not correctly placed....More
that problem its the CC1 character in character creator 3.0 its compatible with 3dxchange and automatly see all rigs and blendshapes but the cc3 character in character creator 3.0 see that character as a custom character.and it takes one hours to apply all the same shapes and the rig. and...More