the program locks up on reset scale then crashes if I un check that then it will crash a little later this problem is new I have exported several models to unity already on feather testing I find that its only happing to 1 character (who has been exported before) I just adjusted the body...More
This is a big one ... in 7.2 it's not letting me change the UV settings of meshes. This means I can't change the projection from Box to Cylinder, for example, and makes texturing impossible!...More
Is there a particular reason why I can not import *.iCloth files - exported from my Character Creator 3.01 character, into 3DXchange 7.5, yet it works for *.iAcc files. I want to import *.iCloth files into 3DXchange, in order to export them as FBX format. Ideally I would like to be able to...More
This is what I've had to do to get it to work, after reading a number of comments and reloading the software time and time again. (1) I load 3DX 7 - Dx11.reg, then launch it from the bin folder and I get a message Load MSX error, but it loads and works? I close it down, try and launch it from...More
I have a solid hair prop with spring bones to simulate bounces. The model is made on Blender, and when I try to import in 3DXChange it acts in a weird way: some vertices get pulled to center. Notes: 1) the model behaves correctly if imported without bones...More
Morphs that are exported from 3DXchange from a character's Face Setup>Expression Editor list don't have the same exact orientation as the figure, if you load a morph into Morph Creator, you will notice it will shift location slightly, but the bones stay in place. Because of the difference,...More
I'm trying to import an fbx and convert it to non-human. after pressing the "convet to non-human" button i'm using the export dialog to export to i-clone. I get this message: Export failed. Please check your access right to the folder and the disk space....More