imotions exported in 3dxchange (convert to non standard) from bvh files, after applying, continue to use Tpose
I successfully converted bvh files (as non standard rigs) by selecting Maya HumanIK and exported to imotion stored in iclone custom. After applying, the motion works but keep using the Tpose. How to solve this problem ?
When you import characters with animations by default there should be a t-pose in an attempt to create compatibility between programs. In 3DXcange there is an animation list, with each BVH file based on one animation movement there is likely only two animations.. you must delete the first one then apply it to iClone. Send your saved imotions back to 3DXchange and delete the first animation then apply it to iClone.
This is something I had to do before and I don't see any mention that you're removing the t-pose in 3DXchange before applying it to iClone.
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