Hi, When I try to load a character mesh with a non standard rig into 3DXChange 7.1, I can process the manual assignation of bones on the CUSTOM non standard rig BUT no more test animations work anymore like head calibration, basic walk, etc... The same mesh works perfectly in 3DXChange 6...More
Windows 10 home OS, NVIDIA GEFORCE GTX 950m, INTEL Graphics card also. Plenty of memory both in system and graphics card. Double click on Desktop Icon or executable. Splash screen displays - really small - acts like its loading everything, white 3x5 window displays with menu, then goes away...More
Thanks for releasing iClone 7 and 3DX7 :-) I installed first iClone 7 (in the default location), then its resource pack and now 3DX7. To my surprise, there is a "Reminder" message when starting 3DX7: "Some functions will be disabled. Please install iClone 7 first". Which is unexpected and...More
I have raised this ticket originally on 19th May. The previous version, when I bought it, worked perfectly. I have made clean uninstall, deleted "3dx7Temp" folder and run the "CleanReg.EXE". Uninstalled Reallusion Hub. Downloaded from my account "ic3DXchange7Pipeline_Enu_Full.exe". Switched...More
Your Iclone software is the only one app that you have taken the time to let automatically adjust it's resolution for different size monitors. I can not run Character Creator is 3dXchange on my 31 in screen without reducing my screens display resolution. This is very tedious and makes it...More
Steps to reproduce the issue: 1. In DAZ Studio apply the Genesis8_Female_iCloneFaceKey.duf on a plain, unmodified Genesis 8 female 2. Export the character as 2012 fbx as described in the 3DXchange 7 manual...More
Hello, I have a modified Genesis 8 Male with clothes and hair in DAZ Studio 4.10 Pro. I followed the instructions to apply the Genesis8_Male_iCloneFaceKey.duf file to the model to get facial adjustments working....More
Hello Reallusion, iClone is becoming more and more powerful, but 3DXChange is stuck to its old 32b version, which greatly limits the size of the assets imported or exported. It is kind of a pity that 3DXChange has not been upgraded to 64b yet, because this makes it impossible, for example...More
When exporting a character through 3DXchange, it seems to rename the BlendShapes and this is visible in Unity. It is a huge problem for us, because it doesn't recognize the BlendShape animations. We wish to use 3DXchange because we have a ton of animations. Besides, we use Maya to customize...More