We have physics in the UI and the physics toolbox. Both are OK, but we sure could use some improvements in the physics toolbox. Afterall, it was released 5 + years ago....More
This is really bad to find out that I've been working so hard to build my cartoon only to be dismayed my the lack of integrations you have available. This hurts so bad to find out that the programs you use can't be used on Mac OS systems. How is it that you can download Cartoon Animator 4 on...More
Here's the thing that keeps me from adopting iClone as my go-to application for animation. You can't RIG. You can do some minor rigging tasks if you use the physics toolbox and you can rig clothing in CC3, but if you're wanting to rig for animation, you're out of luck. You basically have this...More
If you make an avatar look at a panning or moving camera, the motion head/eye weight that is then available in iClone is not exported as part of an FBX file. Would like to see the motion either be baked into the FBX (like soft-cloth can be baked), or have it exported as the avatar's animation...More
Can we please have the HumanIK Control system visible and selectable in the viewport? It's very tedious to keep switching back and forth from the puppet controller to the translate/rotate gizmos. HumanIK is already implemented, so there's no reason not to have the option to have the animation...More
When I animate a character in iClone 7.83 using face expression keys and LOOK AT CAMERA or PICK TARGET for eyes, the animation looks very good in iClone. However, when I export the animation to FBX, the eyes go crazy (vibrate, look in wrong directions, jiggle, etc.). This also happens if I...More
Hi! Add the ability save (and optional bake) custom expression in the Face key editor. See workflow below. 1. Use all the Face key editor features to create a unique "Face Expression"....More
Hi. Just as iClone 6 FUNDAMENTALS TRAINING VIDEOS link: https://www.reallusion.com/iclone/fundamentals-training-video/default.html I would love to have the same for iClone7....More
There is a *major* problem with baking Reach IK keys: When you bake Reach keys on a Motion clip, either directly with the Bake Reach Key option or indirectly via Collect Clip export, it adds unwanted up and down motion on the hips/center of gravity at seemingly random points in the active clip...More