1657 issues found

0

Votes
Released
Steps to reproduce the issue:
1 - Open iClone
2 - Add character for demo project...More
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Bug
Submitted by oberdoofus

1

Votes
Assigned
the animation data of animated accessory didnt transfer to unreal engine
the accessory remains static...More
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  •  597
Submitted by ahingel

0

Votes
Closed
Hi there,
i've a problem when I go live from MVN with suite and Manus prime, do you have any suggestions?
All the body and hands are fine , there is a problem with a finger, the thumb finger, look like is in reverse mode....More
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  •  757
Submitted by paolo.aralla

1

Votes
Active
Note this is a - feature request !
1. Disconnect the hips movement / rotation / tilting against the feet when foot / ground control is activated and using the gizmo (z) to drag the feet onto the ground
In essence the hips should stop any added translation / rotation when the feet hit's...More
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  •  676
Submitted by doubblesixx

0

Votes
Not Reproducible
Unfortunately I'm finding that there is constant light flickering, even with the usual fixes done (under visual I have increased the shadow size etc and turned on flicker compensation).
This render is 1920x1080 with 3x super sampling - check out the character's neck.
https://www.youtube.com...More
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  •  679
Bug
Submitted by mrtobycook

1

Votes
Not Reproducible
01/08/20
Since the latest update both Iclone and CC3 suffer from the display port constantly freezing for a second or two during pan rotate zoom actions. Rolling both Iclone and CC3 back cures the problem.
I have the latest drivers and updates for my system...More
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  •  847
Bug
Submitted by blindman

0

Votes
Not Reproducible
Alienware R9 i9-9900 CPU 8 Cores
Running Win 10.183634
NVIDIA GeForce 2080 Ti Driver 27.21.14.5148...More
  •  5
  •  790
Bug
Submitted by kent_310387

0

Votes
Not a Bug
I've exported tracked cameras with a reference mesh from Blackmagic Design Fusion to iClone and it's absolutely critical to have both the camera and a reference object the same size & position when imported. We can import and set the scale of a camera but the objects don't have the same feature...More
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  •  924
Submitted by Ascensi

0

Votes
Released
Hi RL Team.
It seems that the Camera DoF isn't working in Unreal LiveLink (Unreal Version 4.24.3). Focal Length and animation works fine, but Depth of Field isn't applied at all.
Thanks for checking....More
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  •  1436
Submitted by ToKoMotion

0

Votes
Assigned
hello,
i saved my project without bugs/errors. next day when i open in 70% loading stream iclone give me messege "Failed to lad the file".
could you help me?...More
  •  5
  •  1291
Bug
Submitted by przemyslaw.piekarz
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