545 issues found

1

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Active
Moving from animating and rigging in C4d or any other softwar, I think it would really be helpful and increase animation speed if we could get the motion layer IK controls over the bones in the viewport, creating a sort of rig to animate with. selecting bones and/or options from the edit motion...More
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Submitted by poormarty

1

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Enabling PN Triangle Tessellation in UE4 to smooth outputs almost always results in triangle shaped flipped faces, even with default characters. Contacted support (190728) but other than turning the feature off (resulting in characters looking like Kryten from Red Dwarf) they had no other suggestions...More
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Submitted by ossian.whiley

0

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Active
Please bring back the feature that we can save just the heads on iclone
it was working till cc3 characters but not for CC3+
every feature you already have is super usefull...More
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Submitted by ahingel

0

Votes
Assigned
I found some problem. I made a video with 19 suggestion. https://www.youtube.com/watch?v=noN16ze1les...More
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Submitted by Freddymusic

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I can see 'Smooth' in the Curve Editor, but it's flaky at best and a very blunt tool with no real control. Can we please have a frame reduction algorithm in the main iClone timeline - ideally something that can be applied to individual key layers, rather than just to a whole clip.
A few different...More
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Submitted by jerome.dipietro

4

Votes
Active
This feature is present in CC3, you can export FBX files containing only the motion, not the mesh.
It is a very useful option, because it saves time and disk space.
However, if you collect / create several animations for a character and want to export these animation for use in UE4, it can...More
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Submitted by 3dtester

1

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Active
I was trying to animate a scene character playing basketball but when I position character in front of hoop he slides around a lot of the time; waaay out of the scene and sometimes my preview camera randomly follows him as well. I looked at the translation key I have it on the very first frame...More
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Submitted by blade2298

0

Votes
Not a Bug
Summary:
1. For PNG rendering, Depth map and Distance map bitmaps are only 8bit, while RGB and all other channels are 16 bit.
2. RGB images are 72DPI, Depth Images are 96DPI...More
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Submitted by JohnRLee

0

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it would be great if we could also transfer to cc3 the specific motion while working on iclone, so we can edit the cloth mesh directly on the specific motion. because now you have to first save the motion file and then send it to cc3
or even better if we could edit the mesh on iclone too...More
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Submitted by ahingel

1

Votes
Active
I don't get why the miniview port has to be so limited in size. If anything you should just allow a second viewport that can be any size so you can manipulate objects, while seeing whats going on in the camera view clearly, and also allow the switch camera to be shown on this viewport.
Or...More
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Submitted by davidmaximo
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