291 issues found

1

Votes
Active
I feel like the current paradigm of having to go to the top menu Animation>Apply Gesture options, and then pick out the left/right/both every time you want to use a specific hand pose is a clunky way of doing it.
Here are a couple of proposals that are less clunky to me:
1. I think it would...More
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Submitted by davidmaximo

0

Votes
Closed
Hey guys, maybe you can help me.
how i can achieve a falling character who his physics looking organic.
i played last 3 days with motion layer and tweaked some motion plus animation but its all looking wired....More
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Submitted by carlo1981

0

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The perform actions do not work properly in Iclone 7.2. They worked in previous versions but none of the props I made with perform animations work now in 7. They still work in 6. Also with that latest update 7 runs crappy on my computer. It was smooth as ice previously but now animations are...More
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Submitted by toppro77

0

Votes
Closed
I recently purchased iClone 7, Motion Live plugin, and Leap motion profile. (All up to date versions) I have no problem downloading and installing Leap Motion software (Orion 4.0.0 released in June, 2018) and it worked well by itself. And then, I tried to connect leap motion to iClone Motion...More
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Submitted by hm7063

1

Votes
Active
The option for orthogonal view is only for the preview camera that you cant animate
Please add this option to the actual cameras too so we can animate the camera in orthogonal view...More
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Submitted by ahingel

0

Votes
Closed
Hi, I'm Paul. I've been using iClone 7's Motion Live & LIVE FACE plugins to do all of my lipsynching in the last couple of months without any issue. But, this week, I moved into my new home and I am using a brand new Wifi Internet with a new router as a result but, through the same company...More
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Submitted by rmk4t5

0

Votes
Duplicate
I have reported this as a bug but it was closed without recognizing it as a serious problem. this needs some serious attention
Requests /Fix:
1. Disconnect the hips movement / rotation / tilting against the feet when foot / ground control is activated and using the gizmo (z) to drag the...More
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Submitted by doubblesixx

0

Votes
Active
In an effort to blend the clips correctly It would be more efficient for each clip to have it own PSR (position scale rotation)....More
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Submitted by megaoutput

0

Votes
Active
Having the ability to slide the individuals' parts (arms, legs, etc) of the motion clip rather than just the entire clip. I know youcan flatten the clip but then you lose the ability to blend in between the clips. Also if you flatten a big clip, the software becomes stressed and things don...More
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Submitted by megaoutput

0

Votes
Active
Perhaps a simple checkbox in the material area "Enable Looping" would assign the textures to a different timeline system whereby each texture slot can have its own adjustable timing.. Once looping has been enabled and the character or object exported as FBX/Obj /Unity/UDK the texture channels...More
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