22 issues found

2

Votes
Not Reproducible
I created an animation using Cascadeur, it’s a punching animation in which the root moves forward with the player but does not rotate nor does it move side to side.
I imported this animation into iclone, applied gestures and facial animations. Then ported the animation into UE5. Now with the...More
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Submitted by FallenNInja

0

Votes
Closed
When using Unreal Live link to transfer a character the process runs until it reaches a point as shown in the attached image as produced. Then nothing further happens. From the task bar I can see that the two Unreal apps are working, however, after several minutes (+/- 15 minutes) they will...More
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  •  175
Submitted by oceanguide1

0

Votes
Active
iClone8's drawing is of poor quality and cannot be shown to everyone without Unreal Engine, but if you use Unreal Engine for drawing, you can use metahuman from the beginning, so there is no point in using iClone8.
The drawing engine of Character Creator 4 seems to be different from iClone8...More
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  •  141
Submitted by yoshihiro_matsuno

0

Votes
Not a Bug
The texture in unreal engine is too bright and I don't fully understand why and when this is the case. Here is a good example that shows the issue:
https://forums.unrealengine.com/t/character-texture-and-rendering-looks-way-different-in-ue4/457605
In character creator, the textures seem fine...More
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Submitted by Mikay²

3

Votes
Active
Acculips is great but the process is very tedious. For game development, the current process is extremely slow, especially when you have a lot of files. I would like to have a patch process feature that creates lip sync for all my audio files at once....More
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Submitted by Mikay²

1

Votes
Active
I exported the character to UE 5.2 with subdivision mesh level 2
after which the character’s nails in the UE viewport began to flicker strangely (see screenshot).
How to get rid of this flicker?...More
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Submitted by smaga388

1

Votes
Active
seems that it's not possible to compile RLPlugin [Auto Setup] to using it with the unofficial custom build of UE5 ...
any tips?...More
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Submitted by davood.kharmanzar

0

Votes
Active
Think fast, video AI based on keywords is just around the corner. If people can, they will - drop manual animation and native rendering for a complete solution at a fraction of the cost. This is perfectly fine, no worries of the possibility of users ditching ic8 or cc4 in the future, because...More

0

Votes
Active
Maybe since this can be added to UE5 maybe iC8 should have it as well. It should also enable users to use VR with iC8 for walkthroughs etc.
https://www.youtube.com/watch?v=KaAxGr_xck4&ab_channel=BadDecisionsStudio
I've suggested to other artists that they could potentially scan an entire...More
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Submitted by Ascensi

0

Votes
Active
We would like to be able to do a quick lighting change across an entire episode of project files when decisions have changed.
Additionally, It would be very helpful if the lighting environment include separate HDR sun, sky and cloud layers that can be animated....More
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