I work at 24 fps, which is the international standard for projection and playback, and has been since sound was added to film (about 90 years ago). This is impossible in Iclone. In order to animation at 24fps in Iclone, you must animate in 60fps and then export at 24 fps. This unfortunately...More
Would love ability to tweak and modify elements of SpeedTree props, such as color, opacity, self-illumination, and the rest... Currently no such material-type editing is available. Thanks for the consideration!...More
This is really bad to find out that I've been working so hard to build my cartoon only to be dismayed my the lack of integrations you have available. This hurts so bad to find out that the programs you use can't be used on Mac OS systems. How is it that you can download Cartoon Animator 4 on...More
The Curve Editor manual mentions here (if you click on "Note"): http://manual.reallusion.com/Curve_Editor_Plug_in/ENU/Default.htm#Curve_Editor_1/Curve_Editor/Supported_Data_for_Curve_Editor.htm%3FTocPath%3DBasic%2520Concepts%7C_____4 ...that the Curve Editor will be updated at some point...More
Sometimes you just want to move/cange values without a key being created, this applies to everything, animationg, cameras, lighting... sometimes you are just setting stuff around and not keying things and it's a hassle to be looking for keys that you put unwantendly....More
Add the ability to open up both CC3 and iClone, and then be able to modify my characters in CC3 and see the updates "live" in my iClone window. This would be similar, in concept, to the "Unreal Live Link." See this Reallusion video at t=2:00...More
Hello! I use iClone in a "Live" environment. It will be great to have a separate "Fullscreen" viewport output trought NDI (https://www.newtek.com/ndi) A lot of great software support it and I think it can opens for new possibilities....More
Imagine iclone having multiple layers of expression track. E.g. If I have a character that's breathing heavily throughout the scene and I have that character do various stuff like looking around, showing angry, sad emotions in scene. In one expression layer, I animate the heavy breathing clip...More