901 issues found

6

Votes
Assigned
There is a *major* problem with baking Reach IK keys: When you bake Reach keys on a Motion clip, either directly with the Bake Reach Key option or indirectly via Collect Clip export, it adds unwanted up and down motion on the hips/center of gravity at seemingly random points in the active clip...More
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Submitted by DialogueTrainer

6

Votes
Active
Please give us the option to see the undo/redo history, similar to other programs. This way, we know exactly what function is being undone, and we don't have to guess what steps were affected.
Something like this in the screenshot:
Also, here is the forum post where I suggested it, and people...More
  •  3
  •  1211
Submitted by dante1st

5

Votes
Assigned
When I animate a character in iClone 7.83 using face expression keys and LOOK AT CAMERA or PICK TARGET for eyes, the animation looks very good in iClone. However, when I export the animation to FBX, the eyes go crazy (vibrate, look in wrong directions, jiggle, etc.). This also happens if I...More
  •  4
  •  1054
Bug
Submitted by JoeGideon

5

Votes
Assigned
Baking reach keys, whether by saving a motion clip with "Bake Constraint Key" enabled, or right-clicking on a motion clip and choosing "Bake Reach Key", has been broken since at least iClone 7.2x.
The simplest way to demonstrate the problem is as follows:
1. Load an avatar and choose Modify...More
  •  6
  •  1657
Bug
Submitted by Hookflash

5

Votes
Assigned
According to the iClone manual, it should be possible to use IK with non-human characters using Bone Edit Mode in the Edit Motion Layer panel and enabling the IK Constrain option. However, the following steps will demonstrate that IK currently seems to be broken for non-human characters:...More
  •  0
  •  1092
Submitted by Hookflash

5

Votes
Assigned
When an animation clip has root bone motion on it, moving the Hip bone causes unexpected behaviour that breaks several Iclone functions.
Please see attached gif (box linked to root bone to help show movement).
This breaks:...More
  •  2
  •  1057
Bug
Submitted by Dr. Nemesis

4

Votes
Duplicate
I am using iClone 7.8 in UE4 development and found a serious issue related to character offsetting it's origins.
1) With UE4's default character (SK_Mannequin), I imported the UE's reference A-Pose via 3DX
2) and exported it directly from iClone without any modification (using default unreal...More
  •  0
  •  729
Submitted by hm7063

4

Votes
Assigned
Step 1: Attempt to start iClone with three monitors configured for extending desktop to all three displays
Result: 3 out 4 attempts the application will freeze and I must use task manager to end the process. 1 out of 4 times it will open correctly and I can user the application. This only...More
  •  4
  •  1221
Submitted by FastKatt

4

Votes
Not Reproducible
I have IClone7 with 3Dxchange pipeline version! When I try to use the Morph creator feature In iclone the script runs , loads, completes but no window pops up to interact with.
I have done a fresh install of both softwares still no morph creator!
I’m not that advanced with this program...More
  •  2
  •  952
Submitted by greggoryaddison

4

Votes
Active
PROBLEM:
Many people have observed that the RENDER SPEED is affected by the SIZE of the iClone PREVIEW WINDOW. That seems inherently wrong. I am not talking about preview speed.
PRIMARY SUGGESTION:...More
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  •  1267
Submitted by justaviking
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