This is really bad to find out that I've been working so hard to build my cartoon only to be dismayed my the lack of integrations you have available. This hurts so bad to find out that the programs you use can't be used on Mac OS systems. How is it that you can download Cartoon Animator 4 on...More
When I animate a character in iClone 7.83 using face expression keys and LOOK AT CAMERA or PICK TARGET for eyes, the animation looks very good in iClone. However, when I export the animation to FBX, the eyes go crazy (vibrate, look in wrong directions, jiggle, etc.). This also happens if I...More
There is a *major* problem with baking Reach IK keys: When you bake Reach keys on a Motion clip, either directly with the Bake Reach Key option or indirectly via Collect Clip export, it adds unwanted up and down motion on the hips/center of gravity at seemingly random points in the active clip...More
Please give us the option to see the undo/redo history, similar to other programs. This way, we know exactly what function is being undone, and we don't have to guess what steps were affected. Something like this in the screenshot: Also, here is the forum post where I suggested it, and people...More
Baking reach keys, whether by saving a motion clip with "Bake Constraint Key" enabled, or right-clicking on a motion clip and choosing "Bake Reach Key", has been broken since at least iClone 7.2x. The simplest way to demonstrate the problem is as follows: 1. Load an avatar and choose Modify...More
According to the iClone manual, it should be possible to use IK with non-human characters using Bone Edit Mode in the Edit Motion Layer panel and enabling the IK Constrain option. However, the following steps will demonstrate that IK currently seems to be broken for non-human characters:...More
PROBLEM: Many people have observed that the RENDER SPEED is affected by the SIZE of the iClone PREVIEW WINDOW. That seems inherently wrong. I am not talking about preview speed. PRIMARY SUGGESTION:...More
When an animation clip has root bone motion on it, moving the Hip bone causes unexpected behaviour that breaks several Iclone functions. Please see attached gif (box linked to root bone to help show movement). This breaks:...More
I am using iClone 7.8 in UE4 development and found a serious issue related to character offsetting it's origins. 1) With UE4's default character (SK_Mannequin), I imported the UE's reference A-Pose via 3DX 2) and exported it directly from iClone without any modification (using default unreal...More
Step 1: Attempt to start iClone with three monitors configured for extending desktop to all three displays Result: 3 out 4 attempts the application will freeze and I must use task manager to end the process. 1 out of 4 times it will open correctly and I can user the application. This only...More