I am using iClone 7.8 in UE4 development and found a serious issue related to character offsetting it's origins.
1) With UE4's default character (SK_Mannequin), I imported the UE's reference A-Pose via 3DX 2) and exported it directly from iClone without any modification (using default unreal settings). 3) When I imported it in UE4, the character offsets from the default origin. I put both the SK_Mannequin and iClone-exported one at the same location(0,0,0). See the huge gap between the two in the attached.
This is serious problem for me who creates and also modifies animations from UE Marketplace contents. Please provide a hotfix asap!