901 issues found

0

Votes
Closed
I'm trying to create a simple turntable the spins 360, I got the first spin but it's unloopable and the turntable is spinning where there is no data / keyframe, iclone is possessed. lol -
link to project file - good for 7 days from this posting.
https://wetransfer.com/downloads/59d9e971713b82b7ead4b85937fdf5e620200827005440...More
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Submitted by planetstardragon

0

Votes
Released
Idem as issue 7087.
Displacement channel is only taken into account for Power 200 Substances.
Not for PBR 200 nor Internet loaded substances. In addition it's impossible to bake this channel....More
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  •  551
Bug
Submitted by BGe

0

Votes
Assigned
After working on my project for a while saving the project doesn't work anymore. The little "changed" star remains and the file on disk doesn't get updated.
So far I haven't lost too much because of this, but it is enervating.
It works by using "Save As...", but iClone ALWAYS crashes when...More
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  •  1237
Bug
Submitted by alexis.kyaw

0

Votes
Not a Bug
i have two characters.
A = neutral base female
B = neutral base female with large hands....More
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Submitted by Procrastinator

0

Votes
Not Reproducible
The character i have created, has a kimono and the sleeeves in iclone flow, but in unreal they are rigid....More
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  •  613
Submitted by HooDooPhonix

0

Votes
Released
When rendering with Iray ( last update ), textures using Substance files are not computed. Result is a white object.
Iray only takes into account texture images....More
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Bug
Submitted by BGe

0

Votes
Assigned
If the Avatar is not in the HOME position when conforming clothing the following happens:
1. Select clothing to Conform.
2. Press "Calculate Collision"....More
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  •  520
Bug
Submitted by paro_3453

0

Votes
Not a Bug
To have gentle physics effects is currently not possible for undersea life. With or without object gravity and having the gust frequency lower than .5
it still jerks the physics.. it's as if the physics needs curve presets options or have more than one gust frequency controllers to create...More
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Submitted by Ascensi

4

Votes
Duplicate
I am using iClone 7.8 in UE4 development and found a serious issue related to character offsetting it's origins.
1) With UE4's default character (SK_Mannequin), I imported the UE's reference A-Pose via 3DX
2) and exported it directly from iClone without any modification (using default unreal...More
  •  0
  •  760
Submitted by hm7063

0

Votes
Closed
Step :
- Changement of machine, new computer installation Faceware for Iclone
- Deactivated all licenses on the old machine...More
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  •  472
Bug
Submitted by charly Rama
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