I'm very sorry that it's a specification limit.The problem you met is an offset-center issue, iClone doesn't support bone translate and scale, if the shape changes too much by morph animation, the bone will offset from the origin center , then the motion will go wrong!
Hi, the character hand looked strange after animation (which was adjusting the bone). I believed that the morph did not take into consideration for the bone scaling required for the morphing process.
Please see the sample image and video that i have posted to make sense of what i had mentioned here.
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Did the character's hand look stange after adjusting morph slider or adjusting bone?
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