225 issues found

1

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I want to make a Japanese style animation.
1、I suggest to add the setting of UNLIT. It will bring out the color of the texture without being affected by the light.
2、I suggest adding a setting to the toon shader paint that rounds out the shadows like a soft shadow....More
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Submitted by toshitaro

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with cc3 headshot why have system load ct8 to generate faces? next update should address legacy issues like that. backtracking requires extra production time as well.
modify panel links to ct8. if cartoon animator uses rlHead add edit ability via cc3 and or ic7...More
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Submitted by Bellaire-Bob

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This applies to all Reallusion products
Extremely useful features for developers have been removed and likely others so I'm requesting a solution that limits Reallusion support to experimental features so they don't need to worry about needing to provide support the features. Here are a couple...More

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I have the same problem as this post .https://forum.reallusion.com/478351/Smart-Hair-CC3-character-to-UE4-issue?Keywords=hair
All my software is up to date.
My Workflow, cc3-ic7, the character and animation are imported to UE4 through export FBX, There's something wrong with the hair....More
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Submitted by weili

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Please we need also to import alembic files with different amount of verts on each frame...More
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Submitted by ahingel

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Currently, in order to send an entire motion from the timeline to 3DXchange or to Add to the various libraries, one must drag the cursor across the Collect Clip section to highlight the desired frame range, then right click and select "Add motion to 3Dxchange" etc...
It seems this method was...More
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Submitted by vtoddw

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Hi, here this my trouble with import /export fbx from/to 3dsmax.
To explain the context of what I'm traying to do :
1. I animate an object in 3dsmax 2021, export in fbx....More
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Submitted by dlalot

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We have inquired about merging our team members' account into a workgroup account, but the issue is after merging, our main workgroup username and password will have to be given out to all members, so they can freely access and install the materials we have purchased, also we can share and...More
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Submitted by mtong

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When I export an FBX from iClone with multiple avatars, all bones use the same names. This works fine for initial import, but if I need to update my animation, everything breaks.
If I export an FBX from Character Creator, there is an option to add a prefix to the bone's names. This works...More
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Submitted by Dream Think Lab

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When you export something to FBX out of iClone and set max texture size value, all texture in iClone for that prop/avatar is getting reset to that value.
Please fix....More
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Submitted by 4u2ges
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